Subtoken - 100 pts
Candleberry - 1pts
Wax - 3pts
Icicles - 100 pts
Salt 10q - 1 3 pts, 20 q - 6 pts...
Pearl - 25 pts
Silk - PM
Silver - PM
Gold - PM
Hats - PM
This is berthadins trade thread prices for things he's buying.
Forgables: q20+
Shocked Frog - 100 pts
Bluebell - 40 pts
Peculiar Flotsam - 20 pts
Edelweiss - 10 pts
Enthroned - 10 pts
Glimmermoss - 5 pts
Stuff:
Unbutchered bear - 50pts
Bear hide (q200) - 50pts
Bear hide (any q) - 35pts
Silk cloth (any q) - 50 pts
Silk cloth (200+) - 60 pts
White clay (any q) - 8 pts
This is a thread from the end of world 7.
Notice a difference? The world 7 thread is full of things a noob could reasonably provide. Why? Because easy things like forageables and bears actually had value. Even silk had far more value in legacy than in current worlds because merchant robes were the end game robe where as now there are better options for fighters. Now, the forageable curios are quite rare and their LP per hour isn't even that good to compensate for the rarity. You can't trade bears as a noob anymore because they get hardcapped by your survival. Your only real option to break into the trade market at all is to buy sub tokens.
Same thing applies to food. In legacy we used to trade for cheese (any quality, because satiations and hunger didn't exist) but now you'd never do it because you can only eat a few pieces of a certain type of food per day and you can easily keep up with that demand without outside help. In legacy, if someone traded me 2 LCs of pumpkin pies i'd be happy, now they'd sit in my house for a few weeks because i couldn't reasonably eat them all. People used to trade for wall grade steel or wrought to make bwalls, but now bwalls aren't required (they help, but i dont think they help enough that most factions will build more than 1 if that). Noobs aren't reasonably going to get localized resources because the factions who will trade their high quality stuff for localized resources already walled them or camp them.
These nerfs to massing food/forageables have definitely hurt bots, but they've hurt the trade market far, far more. The market revolves around RMT partly because of sub tokens, but also partly because you've nerfed the ability of noobs to provide anything of value in your fight to devalue bots.