Here is one more idea for outlaw system rework. But first... the critique
Critique:
Currently outlaw buff don't really matter for most people, you can't spot if someone is outlaw, they do not have anything negative while they are online
and the thing, that they are ingame while offline do not works well, because everyone logs out at their base behind countless walls
So being outlaw is normal for everyone and don't influance well
Idea:
Make 3 statuses:
1. Peacful - just normal hartling, who did nothing wrong
2. Criminal - works like current outlaw, you make some criminal act, you get criminal buff (or outlaw), can't logout. This status will be alive for about 3 days.
3. Murderer - if you are very agressive and kill someone (or maybe even knock-out) you get murderer buff. More on that later. This status will be alive for 7 days for each kill.
Visibility:
Make heartling criminal/murderer status visible by all (by icon or name color or circle on floor)
blue / grey / red - will be the colors of statuses
Attacking other people:
1. if you attack blue (peacful) heartling - you get criminal (grey) status, if you kill (or KO) him - you get red (murderer)
2. if you attack criminal - you do not get criminal status. Because it is okay to attack criminals. (But you get bad status for killing them, because they must be judged not killed)
3. red (murderers) are bad people - you do not get any bad status for attacking them or killing.
And you can attack red players even without rage (because it is not rage to attack murderers, it is self defence)
Edit: one more thing about self-defence: when any player attack you (give you combat) - any battle actions against him won't give you criminal status - you are just defending yourself
so he is turned grey for you (while combat is not ended)
Or maybe you get red buff for:
KO or Kill - blue status guy
Kill only - grey status guy
And this system totaly need more negative things for murderers.
It could be - no visitors gate passing (for other villages, ot yours)
Harder hearth-home maybe (used only if less 50% TW)
... something else
This whole idea is inspirered and tested in Ultima Online
there was one more thing - murderers could'nt go to towns there
And this system was working good. There was half blue players, half red ones... if you accidently get criminal status you wait for it to wore off.
This will help to defend from real murderers.
Murderers will be in more danger and that is ok - you are murderer after all
So if your faction what to kill every hermit or faction enemies - there will be red guys in your army.
The more red guys you will have - more ragless hermits will come to stop your aggression in this world
and in big battles if you do not whant to be criminal (outlaw) you just only attack guys who are already criminals
Attacking bad guys and not getting outlaw is the way it should be.