Is there a good reason for satiations and hunger at all?

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Is there a good reason for satiations and hunger at all?

Postby MooCow » Mon May 06, 2019 9:02 pm

Personally I like them for aesthetic reasons, and find them fun. They help dictate how much I should eat and help expand the foods I eat. This experience, however, is due to me being a dirty dirty casual.

A lot of people seem very badly impacted by the satiation system, and I wonder what value they add, if any, to the more elite class of players.

I know a lot of you absolutely hate the current system, but I would greatly appreciate it if you could try to include at least one good thing before you tell me the system is literally the worst thing to ever exist
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Re: Is there a good reason for satiations and hunger at all?

Postby Lunarius_Haberdash » Mon May 06, 2019 9:07 pm

I dunno, if by 'being a filthy casual' you mean 'I don't care because it doesn't really slow down my already glacial crawl in stats and skills', I think that's more of an argument for them being present.

One of the biggest complaints I've been hearing is how it directly interferes with the ability to power grind stats, slowing down the rate of progress. I feel like this is the entire point of satiations and hunger, and this means they're operating as intended.

I also like the immersion aspect that they provide, though admittedly it becomes 'immersion in Haven' rather than 'immersion in an rl simulator.'

Quests *were* a problem when it comes to hunger reduction, but recent changes may change that, only time will tell.

I haven't really been able to understand why people have such a problem with satiations/hunger in general outside of "Being unable to gobble sausage like Ruby Rhod at a Blow Job Competition'
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Re: Is there a good reason for satiations and hunger at all?

Postby sabinati » Mon May 06, 2019 9:20 pm

game balance
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Re: Is there a good reason for satiations and hunger at all?

Postby shubla » Mon May 06, 2019 9:35 pm

Only reason to have it is to keep top players relatively on the same level compared to each other.
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Re: Is there a good reason for satiations and hunger at all?

Postby SnuggleSnail » Mon May 06, 2019 9:38 pm

Lunarius_Haberdash wrote:One of the biggest complaints I've been hearing is how it directly interferes with the ability to power grind stats, slowing down the rate of progress. I feel like this is the entire point of satiations and hunger, and this means they're operating as intended.


shubla wrote:Only reason to have it is to keep top players relatively on the same level compared to each other.


A top tier character will still shit on all of the same people a top tier character would've shit on last world. In fact, it's harder for peasants and hermits to grind now because quality is infinitely more relevant.

If I have 30k strength, and a peasant has 2k strength that's the same as if I had 1k strength and a peasant has 150 strength. In fact, it's probably better for me because my str will scale better with weaponQ, and const will scale better at lower values.

There's still always something you could be grinding infinitely to increase your character's combat effectiveness. If attributes and LP were entirely removed the same sweaty no lifers would still be thrice as strong as anybody else because of better B12s, armor, heart containers and gildings.

The current system is almost universally despised because it's less fun to grind in, and having everything be time gated with such small windows makes everybody feel obligated to play consistently as if it's a mobile game, as opposed to do IRL stuff all week, then grind for 12 hours on the weekend.

If some nerd wants to get strong by questing, why stop him? If some nerd wants to get strong by cooking all day, why stop him? There's still going to be something you can get strong by doing all day, these changes just limit people's options.
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Re: Is there a good reason for satiations and hunger at all?

Postby dageir » Mon May 06, 2019 10:06 pm

It would be interesting to see how it panned out if all that mattered was equipment and base building. Also quality would be removed.
Better equipment would need more time consuming/convoluted processes.
We would have a more "Rust like" experience where the characters would not be so valuable and there would be more risk taking. Would have been fun to have tested this out on a test server.
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Re: Is there a good reason for satiations and hunger at all?

Postby shubla » Mon May 06, 2019 10:08 pm

SnuggleSnail wrote:
Lunarius_Haberdash wrote:One of the biggest complaints I've been hearing is how it directly interferes with the ability to power grind stats, slowing down the rate of progress. I feel like this is the entire point of satiations and hunger, and this means they're operating as intended.


shubla wrote:Only reason to have it is to keep top players relatively on the same level compared to each other.


A top tier character will still shit on all of the same people a top tier character would've shit on last world. In fact, it's harder for peasants and hermits to grind now because quality is infinitely more relevant.

If I have 30k strength, and a peasant has 2k strength that's the same as if I had 1k strength and a peasant has 150 strength. In fact, it's probably better for me because my str will scale better with weaponQ, and const will scale better at lower values.

There's still always something you could be grinding infinitely to increase your character's combat effectiveness. If attributes and LP were entirely removed the same sweaty no lifers would still be thrice as strong as anybody else because of better B12s, armor, heart containers and gildings.

The current system is almost universally despised because it's less fun to grind in, and having everything be time gated with such small windows makes everybody feel obligated to play consistently as if it's a mobile game, as opposed to do IRL stuff all week, then grind for 12 hours on the weekend.

If some nerd wants to get strong by questing, why stop him? If some nerd wants to get strong by cooking all day, why stop him? There's still going to be something you can get strong by doing all day, these changes just limit people's options.

My point was that if you could eat food like you could in legacy, the winner would be one with most efficient bot. Because people would eat literally 24/7. Currently top factions are pretty much on the same level I think. No one has like 10x more stats than the other faction.
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Re: Is there a good reason for satiations and hunger at all?

Postby nosfirebird » Tue May 07, 2019 7:24 am

honestly the best way of doing it would be the way salem handles feasting. everything has a timer when you enter feasting mode you are unable to feast again until the timer expires. in salem you could prep a feast and eat it all and be good for 3 days gaining a few hundred stats
when you hit 2k stats it was extremely hard to go higher allowing lower players to catch up
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Re: Is there a good reason for satiations and hunger at all?

Postby Hasta » Tue May 07, 2019 12:48 pm

I believe at this point the main reason for us having to deal with Hunger and Satiations is jorb being fond of this mechanic. He likes to fiddle and tinker.

As for this system being a limiting factor - make Hunger and Satiations scale with stats same way as FEP bar do. Otherwise they are just an annoyance on everyone for the sake of a developer's favorite pastime.
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Re: Is there a good reason for satiations and hunger at all?

Postby shubla » Tue May 07, 2019 12:55 pm

nosfirebird wrote:honestly the best way of doing it would be the way salem handles feasting. everything has a timer when you enter feasting mode you are unable to feast again until the timer expires. in salem you could prep a feast and eat it all and be good for 3 days gaining a few hundred stats
when you hit 2k stats it was extremely hard to go higher allowing lower players to catch up

I agree that salem system was pretty nice, on the timer thing when eating.
You could make well prepared feasts instead of eating all the time!
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