Lunarius_Haberdash wrote:One of the biggest complaints I've been hearing is how it directly interferes with the ability to power grind stats, slowing down the rate of progress. I feel like this is the entire point of satiations and hunger, and this means they're operating as intended.
shubla wrote:Only reason to have it is to keep top players relatively on the same level compared to each other.
A top tier character will still shit on all of the same people a top tier character would've shit on last world. In fact, it's harder for peasants and hermits to grind now because quality is infinitely more relevant.
If I have 30k strength, and a peasant has 2k strength that's the same as if I had 1k strength and a peasant has 150 strength. In fact, it's probably better for me because my str will scale better with weaponQ, and const will scale better at lower values.
There's still always something you could be grinding infinitely to increase your character's combat effectiveness. If attributes and LP were entirely removed the same sweaty no lifers would still be thrice as strong as anybody else because of better B12s, armor, heart containers and gildings.
The current system is almost universally despised because it's less fun to grind in, and having everything be time gated with such small windows makes everybody feel obligated to play consistently as if it's a mobile game, as opposed to do IRL stuff all week, then grind for 12 hours on the weekend.
If some nerd wants to get strong by questing, why stop him? If some nerd wants to get strong by cooking all day, why stop him? There's still going to be something you can get strong by doing all day, these changes just limit people's options.