Add non-ip melee moves for blue and green

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Add non-ip melee moves for blue and green

Postby Bozdogan123 » Fri May 17, 2019 2:32 pm

Right now there is sidesweep for yellow and quick barrage for red, but no ip-free moves for green and blue openings, please add them?
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Re: Add non-ip melee moves for blue and green

Postby Audiosmurf » Fri May 17, 2019 3:30 pm

I've always thought the intent was that both combat schools can't Do Everything.
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Re: Add non-ip melee moves for blue and green

Postby Bozdogan123 » Fri May 17, 2019 3:53 pm

Audiosmurf wrote:I've always thought the intent was that both combat schools can't Do Everything.

weapon dmg isnt based on melee skill, so you can put all points to ua and get by, why not the same with melee? if you put all points to melee youll have trouble making op for green and blue no?
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Re: Add non-ip melee moves for blue and green

Postby Audiosmurf » Fri May 17, 2019 4:00 pm

Yes, I'm saying I think that's intentional, similar to how there's no free move to build red with unarmed.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Add non-ip melee moves for blue and green

Postby Bozdogan123 » Fri May 17, 2019 4:12 pm

Audiosmurf wrote:Yes, I'm saying I think that's intentional, similar to how there's no free move to build red with unarmed.

in that case ua has 1 op it cant open freely, while melee has 2, one more move should be given to melee blue or green
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Re: Add non-ip melee moves for blue and green

Postby Audiosmurf » Fri May 17, 2019 4:33 pm

Ultimately, -1. Same feeling I have about your thread about trees/boughs. Everything doesn't have to be The Same.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Add non-ip melee moves for blue and green

Postby MooCow » Fri May 17, 2019 4:44 pm

I am not knowledgeable in combat enough to say what should or shouldn't be added. I am just here to point out that the perry stance gives free blue opening
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Re: Add non-ip melee moves for blue and green

Postby MrPunchers » Fri May 17, 2019 4:46 pm

Yeah -1 too. Not only does it not need to exist, it'll either be worthless and not be used, or completely obsolete the other choice
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Re: Add non-ip melee moves for blue and green

Postby Uriel » Sat May 18, 2019 8:38 am

-1
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Re: Add non-ip melee moves for blue and green

Postby Kaios » Sat May 18, 2019 11:50 am

These dudes think Parry is going to save them lol what will you do when Parry is changed and doesn’t effect every move any longer? Because this is the only thing that makes focusing melee combat viable.
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