Granger wrote:Now would transportation of information (what is for sale) and goods (the items exchanged) work?
In case you want automation: Come up with something that could fit the setting of the game (like carrier pigeons that could tamed and trained) and you might have a chance - failing at that and still wanting a teleport-across-world global market will likely not happen.
The idea is that the structures built when touched opens a window. There could be three tabs in this window. One would show a list of items being sold realm-wide and what they're price is and next to the item would be the village name and a button that if clicked would show an arrow on the players screen that pointed towards the village's location. The player would need the item/price of the item in their inventory to click this button and make the arrow appear of course. The second tab would show the items being sold in side their village, these would not have a button that lead them to the village but instead a buy option that would work just like a barter stand. The third tab would be usable by village officials on their own village structure. It would allow them to post items for sale. It could give the person a hand of giving and a hand of taking of course that have the same distance a normal barter stand has.
Example:
Bob lives in the village New New York and in the realm SoandSo. His Lawspeaker just built a Trading Hub. He accesses the hub in the first tab to find that a village named New Boston, a village that resides in the same realm, is selling a q200 bear hide for a q200 boar hide. Bob has a boar hide of that quality in his inventory so he clicks the button next to the item for sale. An arrow would appear for Bob on his screen that pointed towards New Boston. He must follow this arrow to arrive to New Boston's Trading Hub, once there he accesses the hub and goes to tab two to find the Bear hide, he clicks buy. Now he can hearth home with his new q200 Bear hide and one less q200 boar hide.
In case you want automation: Come up with something that could fit the setting of the game (like carrier pigeons that could tamed and trained) and you might have a chance - failing at that and still wanting a teleport-across-world global market will likely not happen.
Global realm chat already exist, no mechanic in the game really explains how this works, so not sure why I need to have one to explain posted items and prices in the realm. The transporting of items would work how they work now, this system would not add or change anything except removing the necessity of using discord.