Make tokens untradable

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make tokens untradable

Postby Colin500 » Thu Jun 27, 2019 11:33 am

Tokens should be untradable and work in the same manner as in e.g. Runescape, where the bond can be gifted to another player, but it is instantly consumed by the receiver.

I'll get bashed anyway by the people who had the chance to amass tokens, but think about the early game trade that was partially killed by tokens.
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Re: Make tokens untradable

Postby boreial » Thu Jun 27, 2019 12:09 pm

ummm, no, some of us would rather pay with something easily obtainable, rather than collect 200 freaking pearls to buy decent quality gear.
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Re: Make tokens untradable

Postby jorb » Thu Jun 27, 2019 12:11 pm

That would defeat a big part of the point of them, no?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Make tokens untradable

Postby azrid » Thu Jun 27, 2019 1:05 pm

You can sell and buy tokens in runescape too not just gift.
You don't have to have top quality stuff you can just wait and buy much cheaper as they get outdated.
I would like to see more things added to the store that can be traded.
Verify tokens when?
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Re: Make tokens untradable

Postby Colin500 » Thu Jun 27, 2019 1:10 pm

jorb wrote:That would defeat a big part of the point of them, no?

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In-game currency that can be purchased with $, does indeed work well, but only in case of bigger playerbase.
It just ruins the economy when it comes to smaller playerbases, and since the foregables are worse than craftables, newbies and all the spruces can barely afford to purchase anything, until someone does build a public Marketplace.

azrid wrote:You can sell and buy tokens in runescape too not just gift.
You don't have to have top quality stuff you can just wait and buy much cheaper as they get outdated.
I would like to see more things added to the store that can be traded.
Verify tokens when?


In Runescape when bonds change owners they become untradable, and the player has to pay with ingame currency to make them tradable again.
Hats and other cosmetics are alright to the economy, because once you purchase a hat you don't need another one, tokens although have the constant demand for more and more and that's where the problem is.
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Re: Make tokens untradable

Postby pppp » Thu Jun 27, 2019 2:07 pm

Seems to me you are addressing symptom, not the problem.

Colin500 wrote:since the foregables are worse than craftables, newbies and all the spruces can barely afford to purchase anything

Taking away things they can trade for will not improve the situation.
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Re: Make tokens untradable

Postby Kaios » Thu Jun 27, 2019 2:11 pm

jorb wrote:That would defeat a big part of the point of them, no?


And what is the point of them is it to incentivize large factions to claim and hold on to the best resources until the end of world even if they no longer need that resource themselves just so they can trade and hoard tokens for next world?
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Re: Make tokens untradable

Postby Colin500 » Thu Jun 27, 2019 2:28 pm

pppp wrote:Seems to me you are addressing symptom, not the problem.

Colin500 wrote:since the foregables are worse than craftables, newbies and all the spruces can barely afford to purchase anything

Taking away things they can trade for will not improve the situation.


That's where you are wrong, by removing or limiting the ingame currency that can be purchased with irl money, other items will raise in value, as there is nothing more valuable than them anymore.
Back in legacy once people got enough of pearls or bluebells (mostly by setting up the bots which is a different topic), they went so far as to purchase stuff that can be produced/foraged in bulk quantities that they couldn't bother to do so, however, you can't get enough of tokens, because tokens are an ultimate currency that is unobtainable through just playing and has no other use than extending your subscription time.
Sure we could get back to boiling 200 pearls just like boreial said, but that would be beneficial for the game itself, as more players (or their alts with more often something of value) would have to leave their villages, they could not just purchase a 6$ token, which they can't lose on death and basically safely crawl to another village for a transaction.
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Re: Make tokens untradable

Postby azrid » Thu Jun 27, 2019 3:00 pm

Colin500 wrote:In-game currency that can be purchased with $, does indeed work well, but only in case of bigger playerbase.
It just ruins the economy when it comes to smaller playerbases, and since the foregables are worse than craftables, newbies and all the spruces can barely afford to purchase anything, until someone does build a public Marketplace.

Economy is ruined by the fact that foraging is shit not that tokens can be used.
Also its going to be impossible for those people to get rid of all their tokens who collected hundreds of them without rmting them off below the official price. Even that takes the effort of constantly spamming their shit in the discords and then doing the transaction.
Your whole idea will probably just make rmt more widely practiced.
Colin500 wrote:In Runescape when bonds change owners they become untradable, and the player has to pay with ingame currency to make them tradable again.

The money you pay to make them tradeable isn't the cost of the token though. You can mass buy them during winter time, make them tradeable and then sell during summer when they go way up again. There is still incentive to buy tokens.
Colin500 wrote:Hats and other cosmetics are alright to the economy, because once you purchase a hat you don't need another one, tokens although have the constant demand for more and more and that's where the problem is.

Just like how once you purchase a token you don't need another one? lol
Have you seen the guy with 10 shark hats?
Hats will just more heavily replace tokens in trade and people will really start to push for hats being tradeable through barter stands.
Also the more tokens go into circulation the lower the price will go until it goes to the hands of a hoarder where it will probably stay almost forever. Last world you could see pretty big fluctuations in token prices as some whales brought their paycheck into the game.
The longer the world goes on the easier it will be for noobs to get into the market as well. Stats will be easier to gain and it will be easier to set up industries for things people will buy from you.
There are a lot of helpful people in kingdom chats who will point you in the right direction if a noob just asked how they can be useful.
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Re: Make tokens untradable

Postby Kaios » Thu Jun 27, 2019 3:13 pm

azrid wrote:Economy is ruined by the fact that foraging is shit not that tokens can be used.


I think you know that's not true or you are willfully putting on the blinders in this case. There was a thread here in which this same topic was also discussed quite a lot and I think many players agree that tokens do have a rather negative impact on the in-game economy, it's not the only factor of course but I do feel it is a rather large one myself.

And like I mentioned earlier you have players that aren't actively playing but holding on to resources or other things they can trade for tokens just so they can use them next world.
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