first time making a forum post, so bear with me if it's a little crap
Right, so, as a guy who's new to the game and an aspiring nomad/explorer, I quite looked forward to being a hunter, half because it's cool, and half because it makes sense
imagine my annoyance when i shot at a deer, and instead of it freaking out, running into the undergrowth and leaving a trail for me to follow, it charged me and knocked me out.
"alright, I'm just a bit under powered, I'll try again with a better bow, arrows, and skills." I assumed, and worked for a couple of days buffing up my character and getting better equipped
the day came, I hid behind a tree and shot another deer perfectly, for a not too shabby amount of damage, this time though, it didn't attack back, It took off at full speed, leaving no trace that it ever even existed.
"maybe I'm not skilled enough for big game?" I thought, aiming at a rabbit that just so happened to appear, which i then managed to shoot and kill
and it instantly just died, with my arrow dissipating into the aether alongside it's soul.
my point hinges on the fact that hunting doesn't really make much sense atm, and shouldn't be a clear-cut toggle between 'you will instantly kill this animal if you hit' and 'you cannot kill this animal with a bow', the current meta hunting tactic is to fistfight the deer to death, which is imo not very in keeping with a game so focused on accuracy that you need to pick leeches off of your body every time you walk into a swamp
my suggestions are (ranked in order of most needed):
1. a lot of creatures get their 'heavily damaged' AI to switch from turning aggro to running the hell away
2. said running away creatures get a debuff (with intensity based on the damage that it took) that slows it down and damages it over time, which also leaves a trackable trail (possibly easier to see according to perception?) allowing you to follow the animal, eventually leading you to where it died/decided to rest and heal whatever damage you hit it with for collection/another shot, this would mean it still takes a lot of arrows to kill a deer with lowq equipment, but it wouldn't be impossible, only taking a skilled hunter/a man with a lot of patience
3. flaying an animal shot with an arrow gives a high chance of returning the arrow, or at least some of the materials at lower skill levels
4. stealth becomes a factor in how close you can get to animals without them instantly activating the 'run away' behaviour, this gives stealth a use outside of being an asshole.
5. new materials from animals to add further incentive to hunting, such as sinew that work as string material and teeth that work for arrow points (carnivores only)
6. possibly removing the ability to muhammad ali a deer to death, given the ridiculousness of the concept
7. better arrow types, such as adding fletching to give an immediate buff to accuracy, maybe even some 'fantasy' arrow types for sieges and pvp
these changes would make hunting an actual viable profession for someone in a village, both making it require more skill and also more know-how, something worthy of it's own credo.
welp, that's my most-likely-more-than-two-cents of opinions, this would most likely be too much effort to implement for such a small subset of the community, but we can all have dreams, eh?
tl;dr: I think hunting isn't very well implemented, and various changes would make it much more enjoyable and worthwhile, as well as cool and thematic.