the Haven world is huge but too easy to settle and manufacture high end products
Hearthlings should be happy to survive another day on a punishing environment, instead they're nitpicking stats like in a drive-through
So, the bigger the settlement the higher frequency of angering the gods:
- strong winds to fall trees and damage constructions
- palisades taking damage and occasional holes
- heavy rains impacting crops and causing illness
- lightnings killing animals and causing fires
- forest fires ruining terrains for a while
- terraforming tsunamis and meteors(no metal)
- Knarrs with higher chance of entering a dangerous sea storm(slowdown and damage)
this would make the nomadic lifestyle more interesting and add great value to the factions that managed to keep a high production base, hopefully reducing huge empty villages too