breakdown of how I see the timeline of world11
we have
early game when we discover the map
early-mid where we settling up
mid game where we forming villages, kingdoms
mid late where kingdoms are brawling for meteors, hunting whales and generally improving,
late where kingdoms are after few battles and everyone is bored as fuck, spamming ded gaem on discord and selling hats
every update we read that main focus is render rewrite but should that be top1 priority ?
my suggestion is to write down those 5 phases on your whiteboards and start improving each phases,
early game will always aply to new players,
early mid to forever sprucecaps
mid to small/medium villages
mid-late to people who got most of things but stil want bit of excitement
late game to maniacs who want challenge, who want to be in top1 and to feel it came at cost
I want to put one idea per phase just to keep this post up, but I count on forum readers to put their ideas as more experienced players than myself
early - rework foraged items quality hard caps, instead of hard capped quality, add limitation for person with lower stats so that person cannot use it to its full potential, as an example, new player is picking pit clay, this new player have low masonry but pit clay itself is apparently the best pit clay in the game, so this poor noob cannot use it but he can find someone with high masonry to define the real quality of that item, to then sell it to more advanced player, or he can add few points to masonry himself to then examine the item for its real quality, this would definelty help new players, and improve early game
early-mid - keep adding cosmetics, things like fountains, you are doing a lot of good job for this part
mid-game - improve options for transportation, trading, travel, I like how you were experimenting with not allowing fast travel trought the oceans, I like that idea but to implement it you need to give something instead, not sure what would it be
mid-late - more dungeons, those are amazing, add bear dungeons, or troll dungeons !! jesus dude, that hardcore players would freak the fuck out of happiness i bet, add more weapons, and listen to more experienced players about their ideas for combat system improvement ! those guys are keeping game alive, even if they cry like bunch of bitches now and then, we all need them
late game - here my idea would be to add wear on everything, tools, cloths, backpacks, capes, everything, wtf is that I can fight bear who will get my leather shoos ripped apart but wont destroy bunny slippers, come on. just add it. same on weapons, some of those items should be fixable, some not, to maintain flow of "need" you have to create "waste"
please comment.