by SnuggleSnail » Fri Aug 16, 2019 6:58 pm
I would be willing to bet a large sum of money neither you, or anybody you know has cooked even 1% of food variants. Even if somebody had checked 1% of the variants, I'd suggest they wouldn't be in a much better position to find that specific obscure better food for their specific situation (not that it actually exists, there's a pretty refined and restrictive "food meta"), because they would've had to put every recipe in an excel sheet to really have access to the information since it's wayyy too much for you to just remember.
You're right, I bet there's a very, very small subset of haven players that would genuinely enjoy data entry and "discovery" of this kind, but I don't think such a minority should be taken into account with a system that everybody has to interact with.
I feel a better option would be to massively simplify the system, and give everything an obvious formula. Every recipe uses its base FEPs, and variable ingredients always give the same static and or percentage based boost. For example, any fish recipe with perch could give 2 +1 int @ Q10, and 10% of it total feps as int. Anything made with laurel leafs could give +3 constitution, anything made with pepper could give +20% feps. Players would have the ability to make a more meaningful choice, because they be capable of actually knowing the choices.
Even then, less foods would be better for balance reasons IMO
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/