Variable fish recipe

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Variable fish recipe

Postby Fostik » Mon Aug 12, 2019 11:32 am

Current game meta with food requires only recipes that requires lot of ingredients and spices, then food will have good bonuses.
Make a recipe, that will require fried fish as ingredient, with some greens/shrooms, spice, just like jotun's morsels, or autumn steaks.
This will make fish sought-after food.
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Re: Variable fish recipe

Postby not_a_cat » Mon Aug 12, 2019 12:08 pm

+1
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Re: Variable fish recipe

Postby bitza » Wed Aug 14, 2019 1:53 pm

What about fish balls? They use flour, onions and cauldron
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Re: Variable fish recipe

Postby MadNomad » Wed Aug 14, 2019 2:41 pm

the more recipes you ask for, the more time you will have to spend for updating the cookbook!!!
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Re: Variable fish recipe

Postby Fostik » Wed Aug 14, 2019 3:15 pm

MadNomad wrote:the more recipes you ask for, the more time you will have to spend for updating the cookbook!!!


Is that an issue? Current game meta shows that there are rare variable food recipes, that can be used with current hunger system.
As an example:
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bitza wrote:What about fish balls? They use flour, onions and cauldron


Unfortunately this stats are too weak. The other variable food recipes can get up to 30 fep at q10 when you use bonuses from spices, etc. Current fish recipes is too poor to be used in any way with those satiations limitations.
Maybe those recipes should be buffed instead of adding new ones.
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Re: Variable fish recipe

Postby SnuggleSnail » Wed Aug 14, 2019 8:35 pm

Unpopular opinion, that is somehow not just the general consensus because it's so obviously correct: the game was better with regard to food production when all there was to eat was like pumpkin pies, MBC, Sunlit, and I forget what you even ate for agi.

There are in excess of a hundred thousand foods/variants. Has there literally ever been a single person that's said something along the lines of "ahh, yes. I can't wait to go through this 200,000 line excel sheet to find the 7 best things so I can ignore the other 199,993 things that may as well have never existed". I feel the previous food rework has thoroughly displayed J&L either don't care to make everything at least situationally useful, or don't have the ability to - which is exceptionally reasonable considering the scale of variables they've put in place. Fish are meta food early game anyway.

What is the point of having hundreds of thousands of red herrings?
Less foods good, more foods bad
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Re: Variable fish recipe

Postby MooCow » Wed Aug 14, 2019 8:59 pm

SnuggleSnail wrote:Unpopular opinion, that is somehow not just the general consensus because it's so obviously correct: the game was better with regard to food production when all there was to eat was like pumpkin pies, MBC, Sunlit, and I forget what you even ate for agi.

There are in excess of a hundred thousand foods/variants. Has there literally ever been a single person that's said something along the lines of "ahh, yes. I can't wait to go through this 200,000 line excel sheet to find the 7 best things so I can ignore the other 199,993 things that may as well have never existed". I feel the previous food rework has thoroughly displayed J&L either don't care to make everything at least situationally useful, or don't have the ability to - which is exceptionally reasonable considering the scale of variables they've put in place. Fish are meta food early game anyway.

What is the point of having hundreds of thousands of red herrings?
Less foods good, more foods bad


I literally could not handle cooking in the current system without not-a-cat's cookbook. I have absolutely no idea how variable recipes work, nor do I understand spices beyond pepper.

I just look up the foods I need from a magic repository, and eat those. It isn't a great system, but it isn't worse than early Minecraft crafting (the game literally had secret Friday updates )

I think less food is more, but I understand why people like the variety
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Re: Variable fish recipe

Postby DDDsDD999 » Wed Aug 14, 2019 10:24 pm

SnuggleSnail wrote:Unpopular opinion, that is somehow not just the general consensus because it's so obviously correct: the game was better with regard to food production when all there was to eat was like pumpkin pies, MBC, Sunlit, and I forget what you even ate for agi.

There are in excess of a hundred thousand foods/variants. Has there literally ever been a single person that's said something along the lines of "ahh, yes. I can't wait to go through this 200,000 line excel sheet to find the 7 best things so I can ignore the other 199,993 things that may as well have never existed". I feel the previous food rework has thoroughly displayed J&L either don't care to make everything at least situationally useful, or don't have the ability to - which is exceptionally reasonable considering the scale of variables they've put in place. Fish are meta food early game anyway.

What is the point of having hundreds of thousands of red herrings?
Less foods good, more foods bad

Sometimes less is more, but the devs don't seem to understand that. Adding more stuff to the list of food/curios doesn't result in the list of useful things increasing, it usually just swaps things out as they get buffed/nerfed. It doesn't change how the game is played, it just changes what you decide to play.

Other games have items that are at least useful in SOME scenario, hafen just has a list of crap you have to sift through.
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Re: Variable fish recipe

Postby Agrik » Thu Aug 15, 2019 5:43 am

SnuggleSnail wrote:What is the point of having hundreds of thousands of red herrings?
To have people research what is better food for each situation. This is a game too, so yes, such people exist.

I don't see it an interesting game when everybody knows from the start what is the best thing to do (which food to cook) and only has to spend more time on it than others.
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Re: Variable fish recipe

Postby SnuggleSnail » Fri Aug 16, 2019 6:58 pm

I would be willing to bet a large sum of money neither you, or anybody you know has cooked even 1% of food variants. Even if somebody had checked 1% of the variants, I'd suggest they wouldn't be in a much better position to find that specific obscure better food for their specific situation (not that it actually exists, there's a pretty refined and restrictive "food meta"), because they would've had to put every recipe in an excel sheet to really have access to the information since it's wayyy too much for you to just remember.

You're right, I bet there's a very, very small subset of haven players that would genuinely enjoy data entry and "discovery" of this kind, but I don't think such a minority should be taken into account with a system that everybody has to interact with.

I feel a better option would be to massively simplify the system, and give everything an obvious formula. Every recipe uses its base FEPs, and variable ingredients always give the same static and or percentage based boost. For example, any fish recipe with perch could give 2 +1 int @ Q10, and 10% of it total feps as int. Anything made with laurel leafs could give +3 constitution, anything made with pepper could give +20% feps. Players would have the ability to make a more meaningful choice, because they be capable of actually knowing the choices.

Even then, less foods would be better for balance reasons IMO
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