SnuggleSnail wrote:Why would doing a credo ever carry a penalty?
All Credos already come with a penalty.
Personal beliefs had penalties, and people liked them
If credos that had powerful bonuses also had penalties, they would ideally no longer be "mandatory"
SnuggleSnail wrote:It's not even an interesting or relevant trade-off.
It just means I've to do this random village stuff on an alt instead of my main.
it just means I need to optimize the fun out of the game.
Specialization is an interesting and relevant trade-off. Deciding if you want to accept the consequences, and working on minimizing their impact is interesting. Imagine a credo that increased your weapon damage by 50%, but cut your health in half. An ideal group of solders would have some with the credo and some without. Why? technically, in point for point fight the person with 150% damage and 50% health will lose. In a 2v2 having one person with the credo gives you an advantage.
Optimizing the fun out of the game is a natural part of being ultra-competitive. If you want to be the best, you must be willing to do what they are not. Victory needs to become your driving factor, not fun.
SnuggleSnail wrote:In what world is a mechanic that makes it optimal to be asleep in an underground vault 24/7 instead of playing the game a good idea? Genuinely SMHING TBQHING
The point of the cave hermit credo was always to be a cave hermit. If you live outside, only diving into a whole when you study, you are not a cave hermit. For these people, the credo isn't functioning as intended. The fun part comes when you build your base underground, and never see the light of day again (underground crops when?)