borka wrote:
Well i think i have to write clearly;
Consider that the very most that still play activly yet are in no way interested in PVP or Siege stuff ...
I disagree, a lot of people who still play are in factions and would fight if it was possible. Fights don't happen because things are unbalanced, not because no one is interested.
MagicManICT wrote:Ants wrote:It's probably a good time to experiment with updates that are likely to be bad
Wouldn't that actually be the worst time because all you'd get is that "hard core" feedback and is likely to not be indicative of what a wider audience would think?
If this crucial part of gameplay isn't fixed before next world, the wider audience will quit rapidly like they did this world. Newbies will build their base, think there's nothing else to do, get bored and quit. Personally I think the game would have more long lasting appeal if base defense was an important part of the game.
I think it's better to listen to the hardcore audience for now and when next world starts, if others dislike the changes, they can chime in with their opinion.