token sinks

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token sinks

Postby Ants » Fri Aug 30, 2019 8:59 pm

Some people have hundreds of tokens and nothing to spend them on since you can only have a 2 year long subscription on one account (that's just 20 tokens).

So how about this: tokens become currency to buy tree seeds/stones with no quality and no use besides making pretty building materials and aesthetically pleasing decorations. The trees would look nice but provide no seeds. Maybe tokens could become a crafting material used to build a giant decorative hourglass or a hourglass chair/table set (with no feast bonuses).
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Re: token sinks

Postby MagicManICT » Fri Aug 30, 2019 10:59 pm

"Cosmetic trees" similar to hats? I'm not sure. Seems like a lot of extra work at the moment. I'd rather see one of the other half dozen ideas on what more value can be given to tokens first.
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Re: token sinks

Postby MrBunzy » Sat Aug 31, 2019 4:01 am

The number of people with hundreds of tokens can probably be counted on one hand, the haven economy really only funnels tokens towards a couple of autistic q grinders. Feels silly to tailor game features just for this tiny group of niche players. However i do support the idea of more and cooler cosmetic stuff.
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Re: token sinks

Postby mvgulik » Sun Sep 01, 2019 9:20 am

Ants wrote:Some people have hundreds of tokens and nothing to spend them on ...

One could try spending them on ... I don't know ... other players perhaps.

Mmm ... Makes me wonder what the total time is of all current tokens in haven.
( ... a per player distribution chart come to mind too ).
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Re: token sinks

Postby shubla » Sun Sep 01, 2019 9:50 am

Tokens should expire to prevent inflation of them from happening.
Like, first time that you take them out of the hearth fire some timer starts and in the end they disappear.
This would make trading so much better. Because currently tokens have totally ruined trading.
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Re: token sinks

Postby Headchef » Sun Sep 01, 2019 10:26 am

shubla wrote:Tokens should expire to prevent inflation of them from happening.
Like, first time that you take them out of the hearth fire some timer starts and in the end they disappear.
This would make trading so much better. Because currently tokens have totally ruined trading.


words cannot describe how retarded this is.
the only thing you would cause is people to only rwt for stuff rather than use token.
all other garbage you think is trade worthy will just be gathered by people(robot) themselves.

top faction dont need trade for ingame items.
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Re: token sinks

Postby Fostik » Sun Sep 01, 2019 10:34 am

shubla wrote: Because currently tokens have totally ruined trading.


Tokens not ruined trading, they created a fantastic economic in w10 for such game, but in w11 there's too lot of them. We only need a sink for tokens.
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Re: token sinks

Postby shubla » Sun Sep 01, 2019 11:39 am

Headchef wrote:
shubla wrote:Tokens should expire to prevent inflation of them from happening.
Like, first time that you take them out of the hearth fire some timer starts and in the end they disappear.
This would make trading so much better. Because currently tokens have totally ruined trading.


words cannot describe how retarded this is.
the only thing you would cause is people to only rwt for stuff rather than use token.
all other garbage you think is trade worthy will just be gathered by people(robot) themselves.

top faction dont need trade for ingame items.

Before tokens there was a possibility to buy many things without tokens.
These days if you want to buy anything, you need tokens.
Your argument is very dumb and most people that currently pay with tokens will not start doing rmt outside the game.
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Re: token sinks

Postby Aceb » Sun Sep 01, 2019 1:08 pm

shubla wrote:Before tokens there was a possibility to buy many things without tokens.
These days if you want to buy anything, you need tokens.
Your argument is very dumb and most people that currently pay with tokens will not start doing rmt outside the game.


Stop hitting yourself into face shubla.
Earning tokens W10 and W11 wasn't a big effort unless You're very unlucky person.
You could always trade for anything that isn't tokens but ofcourse, You will blame top quality stuff being only sold for tokens,which again, aren't hard to trade for. And if somebody tries to scam You for tokens with some low quality junk then it's your fault for even responding to such effort cry baby.
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Re: token sinks

Postby Headchef » Sun Sep 01, 2019 1:38 pm

shubla wrote:
Headchef wrote:
shubla wrote:Tokens should expire to prevent inflation of them from happening.
Like, first time that you take them out of the hearth fire some timer starts and in the end they disappear.
This would make trading so much better. Because currently tokens have totally ruined trading.


words cannot describe how retarded this is.
the only thing you would cause is people to only rwt for stuff rather than use token.
all other garbage you think is trade worthy will just be gathered by people(robot) themselves.

top faction dont need trade for ingame items.

Before tokens there was a possibility to buy many things without tokens.
These days if you want to buy anything, you need tokens.
Your argument is very dumb and most people that currently pay with tokens will not start doing rmt outside the game.


Before the game mechanics were different, things were different.
Well said shubla, you just confirmed that you are actually retarded.

There is 0 demand for 99.99% of food items due to how satiations work.

That leaves nothing meaningful to return from noobs to developped players.
Except tokens.
If the intent is to ''fix'' this then any shit should be useful again so you can spam that q40 garbage cheese that noob made or something.
In current state everyone can provide for themselves.
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