Granger wrote:Aceb wrote:Put more effort into your topic and put WHICH forage/plantable and WHY.
WHICH: all of them.
WHY: having foraged one of them completely removes the need to forage another, ever, making it irrelevant by turning it into an one-off action.
Gibberish.
Granger wrote:I don't agree with outright willy nilly bad pots!
Please put more effort in that.
Bad parry.
Granger wrote:Especially after gardening riot.
Gardening riot could only happen because gardening was introduced in a manner that made a good part of the game completely irrelevant - and people felt entitled to keep a mechanic that's completely breaking a good part of the game, because it suits them along the motto of
I have mine, fuck you.
Let's cover all items that we can forage and plant:
Blueberries: might be relevenat as long as forage in first weeks is relevant. Then, it stops becoming relevant as much, since even if You rise quantity and quality of blueberries, nobody anymore cares about this. There's more, better foods to be made and less bothersome for mutliple people.
Bloodstern: Made king of the wood food relevant on higher qualities. Growth time is extended compared to blueberries as well as require gardner credo. It is a food that a lot of players care for if they have a dedicated gardner. Foraging bloodsterns to made it is completely pointless, since usually it quality will drop quality of end product by the threshold of "do not waste time on it". Most of remaining crafting recipies don't care much for quality, nor quantity.
Troll mushroom: "WHICH: all of them." You didn't put effort and should demand those to be forage-able?
Chantrelles: copy-paste blueberries.
Chives: Relevant only on beginning, somewhat later on due to being plantable forage. I doubt factions / serious people would care to buy and use those if quantity maybe not, but quality drop would once again, kill end product quality, making it irrevelant.
Clover: Many, me included, only managed to get four leaf clover this way. Personally, I got only one and I was one of few who bothered to do it not for decor purpouses. You really want to kill quantity and quality of that, while both doesn't matter and it's just "waste of good mulch" how my mates called it?
Dill: This one I'm not sure, but I was told it affects quality of end product. Again, it's not about quantity, it's about quality. Ground quality would make it irrevelant much.
Kvann: ditto.
Lady's Mantle:: A joke curio since... since ever. People never bothered with it unless they had space while running around and aren't competetive people. The buffed version, Dewy, is somewhat used but I heard it is somewhat tedious/hard/impossible to plant those and quality isn't worth the trip. Not to say, dragonflies will occupy inventory and it will not fit anywhere.
Parasol mushroom: ditto blueberries, chantrelles but, this one at least had a bit more serious use THANKS TO QUALITY RISE. Quantity doesn't matter.
Uncommon snapdragon: ditto Lady's mantle but without dawy version. Cool for decorative tho.
Stinging Nettles: People battled for 70-80q node in the start of world. Later on nobody cares and about any quality/quantity. It's however convienent to have a pot or two hidden just in case for noobs. If input/output 1 would work, nothing changes here, so why?
Strawberries: Somewhat used but mostly because it was very unfucking unfun to travel 1hour to different continent and find maybe one or two. Sure, yeah, market, but still, wasting time traveling to market. Barely used by factions, somewhat used by noobs. Removing, changes nothing, even removes further usages for hermits who care about planting and replanting them.
Yarrow: Instead of using 3 picked up in wilderness while doing something completely different, You use only one You planted. Yeah, really game killing. Can't heal more serious wounds, so what's your problem here?
Cavebulb: Takes 5 days, will be used regardless if plantable or not, but I doubt it would be any serious for trading. Foraging profession wouldn't earn for a bread just by this. The moment first troll with mushroom dies and cheese kicks in, it becomes irrelevant. Again, there's no point in removing that one. Also I forgot, requires gardner, so You're almost guarantee to unlock it after cheese and tshrooms kicks in.
Chiming bell: Time, effort put into gardnering those is not worth the output You get. Still, used by factions IF they have dedicated gardner and everybody else, as vacation / replacement curio if there's a slot.
Can't cover thyme and sage as I stopped being serious gardner at this point, but from what I heard, I could say "ditto kvann".
Now, greenman, it's your time to put in some good, delicious effort. Foraging is, will be, always only a starting thing and nothing more than a curiosity later on, when while doing something else. Forager evolves into Gardner and if somebody is lazy enough to scream "I WANT TO BE FORAGER, NOT GARDNER", because that's easier, should they be listened to? Should You, be listened now, no effort man?
[I'm unaware if there's more plantable things, probably not, because wiki would cover such things]
edit: somehow this wasn't posted:
You still have to exit to HUNT, You still have to exit to TRADE, You still have to exit to MINE, You still have to exit to QUEST, You still have to exit to CREDO, You still have to exit to ... do anything. Saying You can close yourself and do farmville is being ignorant to rest of the game, just because for some reason You see foraging as "biggest part" of the game and that garden pots kills that, which is laughable into your face. *laughs in garden*