Anvils and Potter's wheels should not be liftable

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Anvils and Potter's wheels should not be liftable

Postby MrBunzy » Wed Feb 26, 2020 12:18 am

At the moment it is far too easy to evacuate valuables from a village under siege. If more items central to industry were static and could not be evacuated, it could create meaningful conflict and give players a reason to attack or defend a fixed location.
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Re: Anvils and Potter's wheels should not be liftable

Postby wonder-ass » Wed Feb 26, 2020 12:20 am

+1 they would prob just destroy the anvil if they are certain they will lose the base tho.
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Re: Anvils and Potter's wheels should not be liftable

Postby jock » Wed Feb 26, 2020 12:40 am

-1
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Re: Anvils and Potter's wheels should not be liftable

Postby xdragonlord18 » Wed Feb 26, 2020 12:43 am

If you are evacuating your village then chances are you are against attackers with whom you stand no chance of winning against in PVP. Siege is already ostensibly a game over for the loser; why would you want to make that even worse?
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Re: Anvils and Potter's wheels should not be liftable

Postby MrBunzy » Wed Feb 26, 2020 1:37 am

For a developed player, siege is in no way "game over." I would argue that siege is actually rather inconsequential, because very little is lost in the event of a siege. My experience with sieging large cities is that valuables are always relocated and you eventually break into an empty shell of a village. Perhaps the experience is different for sprucecap hermits being sieged, but I would argue that they wouldn't have anvils and potter's wheels of sufficient quality for their destruction to mean anything.
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Re: Anvils and Potter's wheels should not be liftable

Postby xdragonlord18 » Wed Feb 26, 2020 1:45 am

MrBunzy wrote:For a developed player, siege is in no way "game over." I would argue that siege is actually rather inconsequential, because very little is lost in the event of a siege. My experience with sieging large cities is that valuables are always relocated and you eventually break into an empty shell of a village. Perhaps the experience is different for sprucecap hermits being sieged, but I would argue that they wouldn't have anvils and potter's wheels of sufficient quality for their destruction to mean anything.

If people are able to get all their valuables out of a large city while being sieged then the only thing under developed are the people sieging them.
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Re: Anvils and Potter's wheels should not be liftable

Postby wonder-ass » Wed Feb 26, 2020 2:13 am

xdragonlord18 wrote:
MrBunzy wrote:For a developed player, siege is in no way "game over." I would argue that siege is actually rather inconsequential, because very little is lost in the event of a siege. My experience with sieging large cities is that valuables are always relocated and you eventually break into an empty shell of a village. Perhaps the experience is different for sprucecap hermits being sieged, but I would argue that they wouldn't have anvils and potter's wheels of sufficient quality for their destruction to mean anything.

If people are able to get all their valuables out of a large city while being sieged then the only thing under developed are the people sieging them.


? you clearly have no clue what youre talking about. its as easy as walking up to a charter with an anvil and porting to another village.
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Re: Anvils and Potter's wheels should not be liftable

Postby shubla » Wed Feb 26, 2020 2:25 am

But I want to donate my old anvils to noobs!
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Re: Anvils and Potter's wheels should not be liftable

Postby xdragonlord18 » Wed Feb 26, 2020 2:35 am

wonder-ass wrote:? you clearly have no clue what youre talking about. its as easy as walking up to a charter with an anvil and porting to another village.


Good job you got 1 thing out of the village. A large city will have hundreds of things. You got hundreds of alts logged off in your village ready to teleport to another village at a moments notice?
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Re: Anvils and Potter's wheels should not be liftable

Postby mulamishne » Wed Feb 26, 2020 4:44 am

xdragonlord18 wrote:
wonder-ass wrote:? you clearly have no clue what youre talking about. its as easy as walking up to a charter with an anvil and porting to another village.


Good job you got 1 thing out of the village. A large city will have hundreds of things. You got hundreds of alts logged off in your village ready to teleport to another village at a moments notice?


I don't understand your logic. It's easy to load up carts with stuff, charter it elsewhere, hearth back, and repeat.

+1 to OP's idea, I'd like it that if you are sieged only 1 piece of industry could be destroyed so reclamation is incentivized.

edit:tbh though, if someone broke all my cupboards, I'd probably quit.
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