Mario_Demorez wrote:This would force players to have large farms. No one likes large farms.
This would make players who only like to farm quit the game, and that's not good for the population of the game.
This would make leveling farming skill feel useless at all times except the farming season.
This would handicap the farming qualities far too much.
Adding realism to a game is good until you start making the game boring and shitty to play.
You could multiply the yield from the crops to satisfy the yield the same amount of time at current game mechanics. Add storage buildings that hold vegis/hay to make storing for winter not an annoyance. Farmers could focus on animals and gardens during the winter maybe or even cooking. Maybe make storage buildings to hold food so these farmers could cook during the off seasons. Making farming a 1 season batch process would make mass storage needed for the game to work.
This wouldn't make players have large farms, because yield of crops could be increased to account for the losses in growth time.
I don't think that anyone plays this game only to farm, there is already winter and you would still have plenty of crops to farm, most people would be relieved because they'd have to do less farming, then you could focus on processing the harvest during other seasons.
Quality system as well could be changed to account for losses in crop-rotation-speed.
Farming skill already feels very useless every minute when I am doing something else than farming.
Plowing of fields yearly after snow melts, fertilization etc. could provide more farm work to compensate.
Basically yield/farming/quality mechanics for plants could be changed to account for this new change. So there wouldn't be any of the issues that you listed.