I just had a newbie start haven, was teaching him the basics of the game before next world and ran into a couple problems. Cliffs being sticky and generic item types (what is string?) were some of the smaller ones, but there was a glaring issue.
His world was barren.
It's not obvious to beginners that the world is rich and vibrant with forageables. The game gives a bit of a nudge about exploration, but it takes a lot of time during that crucial "What is this game?" phase where you still see nothing unless you play perfectly. And today I had a weird though I rather liked, maybe you'll like it too:
Mystery Herbs. Whenever you miss seeing something you see a "Mystery herb" (or some equivalent for cattails/mussels etc). Picking the mystery herb would destroy the herb it represents, there's no duplication or addition of resources between multiple players. At the most crucial stage of the game when players can't see anything what they need most is LP. As such, I feel the result of picking mystery herbs should be some new low mental weight fast running curiosities (like dandelions/cone cows). If the best ones are on the tier of ant soldiers, it won't have any lasting impact beyond early game. The first time a player picks one of these the game could also have a little experience event with lore text suggesting exploration and perception would help them identify it next time.
Thoughts?