dorag wrote:The current global pool system encourages botting, if the per *exp cost went up as more people could see it you would see less glimmermoss bots and pearl bots.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
xdragonlord18 wrote:dorag wrote:The current global pool system encourages botting, if the per *exp cost went up as more people could see it you would see less glimmermoss bots and pearl bots.
The global pool system does not encourage or discourage botting. What encourages botting is that glimmermoss and pearls are strong items but they're tedious to find. Tedious work is bot work. It sounds like your suggestion would be more in favor of bots as all the bot makers would have to do is make sure their bots have the most per * exp and then all the good foragables are theirs. Also if you're a new player or starting late then go eat shit because you won't ever find glimmermoss or pearls because your exp * per would be so far behind. Also if you raise your exp * per to see the glimmermoss, more poeple can see glimmermoss so the exp * per level to see glimmermoss raises and now you can't see glimmermoss?
dorag wrote:Youd also have to keep all your bots scaling with everyone else so it would discorage botting lol wouldnt be effiecnt to.
SnuggleSnail wrote:global pool bad
MagicManICT wrote:SnuggleSnail wrote:global pool bad
This. Just nerf the problem items so people don't "have to have it" going 24/7. Already too much crap in game that's just ignored because top tier players won't deign to touch it.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
MagicManICT wrote:SnuggleSnail wrote:global pool bad
This. Just nerf the problem items so people don't "have to have it" going 24/7. Already too much crap in game that's just ignored because top tier players won't deign to touch it.
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