Animal Quality Rework
This suggestion is to offer a much better system that is more rewarding gameplay, less repetitive and more importantly less botable.
1. Remove Quality Hunting Nodes
All it does is encourage repeatedly going to the same area via logging in and out(botting) or heading to the area, then hearthing home, rinse and repeat. Once you find a good node that’s pretty much the only place you hunt.
*edit*
Alternatively add a bonus to the MIN Ql to areas, so that the average hunting is better but it does not make other area's entirely worthless. (nothing more than a +50 min ql)
2.Implement random quality for animals
Retain the current range of most animals and generate the quality on kill. It means that any animal you kill has a chance of being really good and useful. It also brings back that feeling of getting lucky when you kill animals.
3. Implement a small chance to DOUBLE the quality of small animals (Below bear/moose etc)
As a random nicety, a chance that the ql of small animal could double. (regardless of survival). This will mostly help players of lower skill and hermits.
4. Trolls should have a base of 200+ql
They are hard and rare enough that they should have a really high base and have the potential to scale well. Getting a troll at any level should be a really good thing beyond getting another set of troll belts.