Making rennet from other sources

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Making rennet from other sources

Postby rainland » Mon Apr 13, 2020 10:11 am

Hi,

The idea is simple: just to be able to craft rennet from other sources than sucklings maw only, for example nettles or thistles. Per: https://en.wikipedia.org/wiki/Rennet#Vegetable
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Re: Making rennet from other sources

Postby Fostik » Mon Apr 13, 2020 10:44 am

It was discussed repeatedly, the problem is not in concept between how rennet can be produced, but in time gating and limitation of maximum amount of cheese, which can be produced.
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Re: Making rennet from other sources

Postby azrid » Mon Apr 13, 2020 11:58 am

We all want no effort endgame foods deep down inside but fight the urge to ask for it.
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Re: Making rennet from other sources

Postby shubla » Mon Apr 13, 2020 9:27 pm

This is no vegan & hearth. I think the rennet is just fine! If you let your animals breed like rabbits, you will get enough rennet quite fast.
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Re: Making rennet from other sources

Postby rainland » Tue Apr 14, 2020 9:00 am

Thanks for the replies. All I want is just not kill animals for it :(
You could even make it so that the rennet from nettle would result in lower q cheese, or that you would need vast amounts of plants to make rennet or whatever.
Poor little calfs :(
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Re: Making rennet from other sources

Postby azrid » Tue Apr 14, 2020 5:01 pm

Can't tell if you care about virtual pixel calf lives or just want to skip the increased fodder requirement of producing enough maws.
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Re: Making rennet from other sources

Postby bitza » Tue Apr 14, 2020 5:28 pm

In legacy haven the ingredient for rennet was intestines, not maws. So you could just hunt bears or whatever and have a much easier time producing cheese. I'm pretty sure the intent for the change was to include a tougher limiting factor on the amount of cheese people could produce
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Re: Making rennet from other sources

Postby rainland » Wed Apr 15, 2020 6:49 pm

Good points. Thanks.

azrid wrote:Can't tell if you care about virtual pixel calf lives or just want to skip the increased fodder requirement of producing enough maws.


First of all. I take offence on you implying I'm a liar. Rude.
But, let me clear it up a bit. There are many ways to play this game. Some people like to be very efficient and, for example, put their animals in 2x3 enclosures.
I, however, like to try to get the feel of the world in the age the game is based on. Do you know how valuable domesticated animals were in those times? I like to make space for my animals and try to make their living conditions even a little bit the same way I would make if I would be living in the H&H world. They are my friends with whom I have a mutual benefit with, not slaves. Of course, I could play the game taking advantage of every little mechanic to grow my quality levels or power but that just feels dull. It breaks the immersion, for me at least. I mean, do you know how laughable it was to see that in this world every player started by killing animals from their boats? To me it seemed cowardly.
For your information, in addition to the pasture spacing, I also play this game in a way that I abstain from killing anything. I don't want to base my advancement on the pools of blood shed from animals. All bones and hide I gather are all from "roadkills". Theres some challenge for you to 'skip', buddy.
Do you think you can manage to see my view of playing this game? There ARE multiple ways to play it. I recommend to at least entertain the idea. You might see something you did not see previously.

Now, if we can get back to my point, I was suggesting that the means to get rennet other than from sucklings maw's would be nerfed in some way. I proposed that the quality of the rennet could be capped in some way. Other disadvantage could be that you would need vast amounts of plants to make rennet. So much that it would not be viable to gather so many plants compared to sucklings maw's. Only the most diligent and deranged hermits could do it. Or pot farmers.
Nettle was just an example as it has been used in the real world to make rennet.
The devs could introduce an other, new plant, not yet implemented in the game that would be harder to see / more scarce. Mallow, caper?

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Re: Making rennet from other sources

Postby azrid » Wed Apr 15, 2020 7:42 pm

Good job playing with self imposed handicaps.
I'm a long timer player and have done the same before.
All my cheese in legacy was made from wild animals.

Its interesting that you want the game to be changed based on the rules you have set on yourself only. I don't see this as smart way to go forward for the game.
There are things called forage bots that keep foraging at a very low power level. That's why we used to have fate and now global pools for strong forage items. The number of nettle can't be high enough.
The main quality boost for cheese mostly comes from tubs anyway so the quality nerf for nettle rennet would be meaningless.

Too hard to balance for too little content and too much effort to go through the thought process to find out the exact balanced parameters that would work in the game.

Hope that answers you why this idea is bad. Sorry if you feel like I'm being mean to you.
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Re: Making rennet from other sources

Postby rainland » Wed Apr 15, 2020 8:22 pm

azrid wrote:Its interesting that you want the game to be changed based on the rules you have set on yourself only.

If that were true I'd want to change rennet making from sucklings maws to nettle. What I'm suggesting is adding new content to the game. This forum is exactly made for this kind of topics. To me it looks rather that you are trying to keep the game only the way you like it.

azrid wrote:There are things called forage bots that keep foraging at a very low power level.

As if you couldn't farm bot? Let's be real here, any task can be botted in the game. So thats not actually a proper argument.

azrid wrote:The number of nettle can't be high enough.

You're making producing calves sound like rocket science. It's not. It's actually rather easy. Nettle was also just an example. I did suggest other ideas that you ignored and judged my idea to be bad.

Do you have any counter arguments other than botting?

azrid wrote:Too hard to balance for too little content and too much effort to go through the thought process to find out the exact balanced parameters that would work in the game.

That's up for jorb and loftar to decide. Anyway, life is full of decisions. This would bring something more than just one way for making cheese. More (cultural) diversity.

azrid wrote:Hope that answers you why this idea is bad. Sorry if you feel like I'm being mean to you.

My idea being bad is your opinion, not the truth. Be sorry for your lack of manners, not my feelings.
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