Stop increasing number of quests per credo /Mystic discusion

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Stop increasing number of quests per credo /Mystic discusion

Postby Kujara » Mon Apr 27, 2020 5:58 pm

Doing credos looks fine up to 5th credo, 5 CREDO that's what you need to unlock Cave Hermit, Blacksmith, Herder and etc credos (end-line credos)
And 5th credo require you only 10 quests per line (50 quests summary) what pretty okay if you even do madness credo like mystic with his experience event wich you must reroling coz u experienced this event 1 hour ago.

I know that you Jorb like experience event quest, they're make lore and game very atmospheric, we don't say that we doesn't like this, we just want to say THAT little insane when you must reroling all type of this event quests and you can do something with it, make less exp from event, but more event frequency, for example: 100 exp, but let it proc every day, not a weeks, or make cd timer on events of local resources.

But my discussion mostly not about Mythic credo or exp events.

I just want to say that credo making for hermit without alt's or friends very unfair, coz we have 21 credo right now, that 44 quests per line on last credo (220 quests summary) and imagine that this last credo will be mythic where you must reroll all exp event quests.

Stoping increasing number of quests on 5th credo (50 quest's summary) seems fair for all and mostly for people without alts/friends.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby Tamalak » Mon Apr 27, 2020 6:12 pm

The entire point of credos is to give characters specialization. To stop increasing the quest # per credo would be like removing classes in an RPG. You can't wear plate and be a wizard.. well in this game you can it just takes a LOT of effort. This game is already generous to make that even possible.

Yes, it's hard to solo, without alts, just like it's hard to do an RPG dungeon by yourself. That's a drawback of playing by yourself. Or put another way there is an *advantage* to playing with *others*. I like there to be advantages to playing with others in an MMO.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby Hohol32 » Mon Apr 27, 2020 6:19 pm

Tamalak wrote:Yes, it's hard to solo, without alts

So, then you like when game approves alt's. And you think that okey when to be on a level with other people in village you must make alt's ?
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Re: Stop increasing number of quests per credo /Mystic discu

Postby Tamalak » Mon Apr 27, 2020 6:30 pm

Hohol32 wrote:
Tamalak wrote:Yes, it's hard to solo, without alts

So, then you like when game approves alt's. And you think that okey when to be on a level with other people in village you must make alt's ?


I never understood the philosophical problem people have with alts. If you roll multiple classes in an RPG you get to enjoy all of those classes.. and this game even encourages you to and gives you some reward for doing so.

Yes, there are abuses people can do with alts so in a lot of cases they're obnoxious. But this isn't one of those cases.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby CSPAN » Tue Apr 28, 2020 2:36 am

A quest to experience a certain event is logically just ridiculous. It's like shooting in the dark until you manage to unlock the chain of events you can experience hopefully being able to get the targeted event. Credos have such potential and the perks are (mostly) useful. IMO credos should be classified by tiers with a static amount of quests. Make the loss of a village member less painful to the village as a whole. One person quitting with a specific credo can cause a domino effect of people quitting. Credos being so strenuous makes recruiting for certain jobs arduous.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby ErdTod » Tue Apr 28, 2020 9:25 am

This game is hardcore.
Such idea makes it more casual.
Making it more casual will lead to such game becoming idk happy farmer or whatever mobile/facebook game.
Please don't.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby Glorthan » Tue Apr 28, 2020 10:09 am

ErdTod wrote:This game is hardcore.
Such idea makes it more casual.
Making it more casual will lead to such game becoming idk happy farmer or whatever mobile/facebook game.
Please don't.

Yeah god forbid we make the game enjoyable. Absolutely disgusting idea op.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby ErdTod » Tue Apr 28, 2020 11:00 am

Hardcore == enjoyable
Casual =/= enjoyable
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Re: Stop increasing number of quests per credo /Mystic discu

Postby Kujara » Tue Apr 28, 2020 2:50 pm

ErdTod wrote:Hardcore == enjoyable
Casual =/= enjoyable


Hardcore == enjoyable, yes.
Making alt's =/= not hardcore
MAKING ALT's to avoid quests increasing not enjoyable.

Here no differents or you will abuse alt's to avoid it, or you will'be playing main character
All your alt's will be stoped on 5-6 credo (10-12 quests per line)
So, what problem to make possibility to your main, make all others credo with same (10-12 quests per line) as all your alt's / friends in village
here no differences.
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Re: Stop increasing number of quests per credo /Mystic discu

Postby ErdTod » Tue Apr 28, 2020 2:55 pm

That are the rules of the game. If you want to make a different build in Path of Exile, you make a new character.
As well as in real life - the only way to be master in multiple professions is to spend a lot of time.
Just allowing everybody have all credos after a month or two into the world would drastically make game more casual, or heck, it might even make you have to do even more qeusts, cause you'll have to complete all the credos to be relevant, competetive at the race. And it would not decrease the usage of alts, because you'll still want to spend LP for a dedicated fighter or dedicated crafter.

I used to be pro-one-chracter. But they won. I think of my alt as my main characters brother. Thye live in one house...
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