Creel space should act like belt space for fish

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Creel space should act like belt space for fish

Postby Austinh15 » Tue May 19, 2020 7:14 pm

Okay so currently I'm looking at this item from a world start view, as it's somewhat irrelevant as of this point into the world unless you're just starting out.

I'll go ahead and say what I want, I think the creel space should act similar to the belt space, reducing all fish put into it down to one tile.

Now to get on to why:

Currently, as it stands the creel can hold:

36 Small Fish (1x1)
16 Medium Fish (2x1)
12 Large Fish (3x1)

Do you know what does all of this like 2x better past the medium fish mark? A wheelbarrow. Slap one of those guys in your rowboat and you'd be good to go right?

Now let's examine the costs, not via the number of ingredients, but the tiers needed. Assume dried hide is obtained day 2, then day 3 one should have leather correct? The only difference between a creel and a wheelbarrow is one day. Meaning that it takes literally one day to make the creel obsolete in storage space. I can hold 60 fish in a rowboat if I wanted using wheelbarrows.

Just take it into consideration at least. I'm sure there is something I'm missing on the usefulness of a creel right?.... Right?

EDIT: Just a quick side note, I wouldn't be making this post if I didn't like the idea of the creel. I have a desire to use it but can't shake the feeling it just doesn't work as well as already present tools. Also IT LOOKS SO FUCKING FASHIONABLE GHAT DAYUM. Image
Last edited by Austinh15 on Wed May 20, 2020 5:22 am, edited 1 time in total.
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Re: Creel space should act like belt space for fish

Postby Apocoreo » Tue May 19, 2020 8:33 pm

What if it could hold Bait, Lures, Lines, and Hooks, automatically replacing these as needed? Then they have a use inherently different and useful from the wheelbarrow. But I do agree on shrinking fish. When's the last time you've seen a fisherman with a wheelbarrow?
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Re: Creel space should act like belt space for fish

Postby loftar » Wed May 20, 2020 1:54 am

Ah, you're calling out the inconsistency that 2x1 and 3x1 fishes only use one slot in fish stockpiles? Quite right you are, will remember to fix!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Creel space should act like belt space for fish

Postby Hasta » Wed May 20, 2020 3:36 am

loftar wrote:Ah, you're calling out the inconsistency that 2x1 and 3x1 fishes only use one slot in fish stockpiles? Quite right you are, will remember to fix!


So now a catfish stockpile should hold 13,3(3) items of Catfish. Good luck working that around. Or variable "full stockpile" size.
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Re: Creel space should act like belt space for fish

Postby Austinh15 » Wed May 20, 2020 5:22 am

loftar wrote:Ah, you're calling out the inconsistency that 2x1 and 3x1 fishes only use one slot in fish stockpiles? Quite right you are, will remember to fix!


I mean, there are two ways to go about buffing right? Either nerf the other options or buff the object itself, I think as a game dev that's your decision to make. I think your decision might be logistically difficult, but if that's the route to take it's your right. I can acknowledge that the wheelbarrow itself is super cheesy, which is why I suggested the creel be buffed. Your idea would work in buffing it. It's my personal belief that it'd make the logistics of moving around fish in the base really annoying though. I'd probably just start storing fish in my cupboards by that point. Also, hide stockpiles operate the same way, don't they?
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Re: Creel space should act like belt space for fish

Postby Apocoreo » Wed May 20, 2020 6:44 am

Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Re: Creel space should act like belt space for fish

Postby Tamalak » Wed May 20, 2020 6:59 am

Buffing 1 thing is functionally the same as nerfing everything but that 1 thing. So if you don't like things getting nerfed, you should nerf instead of buff.
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Re: Creel space should act like belt space for fish

Postby AtoB » Wed May 20, 2020 6:49 pm

loftar wrote:Ah, you're calling out the inconsistency that 2x1 and 3x1 fishes only use one slot in fish stockpiles? Quite right you are, will remember to fix!

No troll Face...
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Re: Creel space should act like belt space for fish

Postby Whisper » Wed May 20, 2020 6:53 pm

loftar wrote:Ah, you're calling out the inconsistency that 2x1 and 3x1 fishes only use one slot in fish stockpiles? Quite right you are, will remember to fix!

If you are going to add fish space into consideration for the stockpile, you might as well "fix" hide stockpiles too. A bear hide shouldn't take the same space a bat hide does
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Re: Creel space should act like belt space for fish

Postby Zyean » Thu May 21, 2020 8:15 pm

Whisper wrote:
loftar wrote:Ah, you're calling out the inconsistency that 2x1 and 3x1 fishes only use one slot in fish stockpiles? Quite right you are, will remember to fix!

If you are going to add fish space into consideration for the stockpile, you might as well "fix" hide stockpiles too. A bear hide shouldn't take the same space a bat hide does


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