What's really connecting people in a big world? Roads. They are super important and they are really fucking common everywhere around. With common roads, the geopolitical distribution and the in-game community itself could change drastically to a better good.
Do we have roads in haven? For sure. Are they common? I won't say so. Could we have better game design for roads so they are common and great? Pretty much.
I was collecting opinions on roads via in-game chat for a week now, and here is what i got on the subject:
- Roads are useful, people use roads
- Only roads you know of are useful, random roads are dirt
- Roads have no visibility on a mini map by default, only option is paving them
- Roads are boring and time-consuming to build when it comes to paving it
- Only viable method of building a nice paved clean road which is long enough currently is bot
- Roads consume a lot of TW so in general roads are a luxurious option for early / mid game hermits w/o high WIL stats
Giving all these opinions, i can say that roads in the current state are suffering with 3 key things:
- Visibility
- Convenience
- Cost
My vision to solve these issues:
Visibility and Convenience
Tiles along the road should slowly turn into dirt each time road is used. In a reasonable amount of time, like weeks of road exploitation, the whole road should become 3-tile wide dirt, like the natural roads we have now. This will cover both *visibility* AND *convenience* issues at once since dirt road will be visible on a minimap and the frequent used roads would be nicely outlined while trash roads will decay quickly.
Also, once you can road established, you can proceed straight into paving it with stone.
Cost
Just retain TW cost on unpaved roads as it is, make dirt roads consume half of that TW. Make stone paved roads consume quarter of that TW. Nothing really special, just a TW cost reduction reward for establishing and paving a whole road nicely making this great road cheap, convenient and easy to use.
Share your opinions on the subject guys

In the end, wan't to present you this picture i quickly drafted on how the map in the real world would look like, so how could it look if we had better roads game design:
