Developed skull--too easy?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Developed skull--too easy?

Postby MagicManICT » Mon Jun 22, 2020 8:48 pm

Anyone else think the bar is a bit low for these? 50 INT and 100k LP* is a pretty easy mark for experienced players... just a few days of hard grinding for the most part. "Farming alts" for a mug or throne really isn't that difficult if a person were so inclined. For new players, it's more likely a week or two depending on how much time they put in and how quickly the figure the game out (or have help such as a written guide or in-game mentor). Still, without that in game mentor, a couple of weeks isn't really enough time to understand the game.

I'm not sure if the INT value can be raised much without making it "too difficult" to get a developed skull. However, the LP level could easily be doubled or more.

I'm posting this after a PM conversation with a newer player, and some points about the game were discussed--namely the visibility of "incentivizing" the hunting and killing of new players. As veterans, I think we all agree the two items, throne and mug, are vanity items at best as quality will never be good enough to compete with other items. Would changing what it takes to acquire these items even be helpful in this regard?

*I believe this is still the requirements. I don't recall it changing anytime recently.
Last edited by MagicManICT on Mon Jun 22, 2020 9:11 pm, edited 1 time in total.
Reason: updated with a bit more of the "point" of the thread.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Developed skull--too easy?

Postby stya » Mon Jun 22, 2020 8:52 pm

Easy yes, 1-2 days of study and less than 1cb of food...

But developed skulls aren't that useful? Why would I farm 50 int alts... did I miss something?
Image
User avatar
stya
 
Posts: 993
Joined: Wed May 21, 2014 3:13 pm

Re: Developed skull--too easy?

Postby MagicManICT » Mon Jun 22, 2020 9:07 pm

stya wrote:Easy yes, 1-2 days of study and less than 1cb of food...

But developed skulls aren't that useful? Why would I farm 50 int alts... did I miss something?

Right. They're not that useful other than as a vanity project. Quality is almost always too low as nobody other than crafters actively raise PSY (thus raising the skull quality), and they are easily outpaced by other items.

Yeah. The PM conversation I was having with a newer player. That's kind of my point. They're almost too easy to make, and having the skull and throne as things to make might be seen as incentivizing "hunting down new players." I probably should have lead with that. Apologies to everyone. I've updated my earlier post with this.

I honestly haven't heard much about this going from anyone, but if you're a new player and get killed (even though it's hard to kill anyone these days if they know the game), you aren't very likely to come to the forums and make a complaint about it. You're also not likely to create a new character and inherit the old one unless the game has really caught your eye.

I also don't know of anyone that farmed for a skull throne. I know people have talked about doing it in the past, but I've never actually seen the results--people coming out and clearly stating this is how they got it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Developed skull--too easy?

Postby bmjclark » Mon Jun 22, 2020 10:18 pm

Considering you can't get developed skulls from other players right now unless they have like 4 IQ you almost need a way to alt farm them ¦]
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4013
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Developed skull--too easy?

Postby Amanda44 » Tue Jun 23, 2020 12:38 am

In w9 I really wanted a skull throne, I had three developed skulls that I had found and one from a villager who died, we then bought a couple and the person I was playing with farmed the rest which was indeed really simple and quick.

I'm not sure I agree that it incentivizes the killing of new players with the mechanics we now have surrounding this and given the fact that they are simple enough to make. I think maybe it might have played a part before the current climate. Those that practise pvp accumulate them rapidly enough anyway, I've seen cupboards full of developed skulls from faction players, which were valued as collections and who had the most. (Bearing in mind they ofc already had cups and thrones). :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Developed skull--too easy?

Postby jordancoles » Tue Jun 23, 2020 5:30 am

The FEP bonus from skull thrones is actually worse than the bonus you get from regular metal thrones

If anything skull thrones should be buffed and nothing else lol
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14082
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Developed skull--too easy?

Postby svino » Tue Jun 23, 2020 11:12 pm

i feel like developed skulls should require like 5% or 10% of the top LP character (although minimum 100k) on the server, instead of some static amount.
User avatar
svino
 
Posts: 298
Joined: Mon Jun 06, 2011 4:09 am

Re: Developed skull--too easy?

Postby jordancoles » Wed Jun 24, 2020 3:19 am

svino wrote:i feel like developed skulls should require like 5% or 10% of the top LP character (although minimum 100k) on the server, instead of some static amount.

Ripe for abuse early world unfortunately

You could funnel stats into characters and kill them off on day 1-2 and be set on skulls for the world (assuming they boost the bonuses from the throne)
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14082
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Developed skull--too easy?

Postby Fostik » Wed Jun 24, 2020 10:39 am

bmjclark wrote:Considering you can't get developed skulls from other players right now unless they have like 4 IQ you almost need a way to alt farm them ¦]


Just a kindly reminder that you can actually bash their walls to get to their HF's, which will give you drastically bigger chances to kill anyone.
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2261
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Developed skull--too easy?

Postby svino » Wed Jun 24, 2020 8:28 pm

jordancoles wrote:
svino wrote:i feel like developed skulls should require like 5% or 10% of the top LP character (although minimum 100k) on the server, instead of some static amount.

Ripe for abuse early world unfortunately

You could funnel stats into characters and kill them off on day 1-2 and be set on skulls for the world (assuming they boost the bonuses from the throne)


Rush 100k lp on several characters just to get developed skulls? Is there any difference from that and now though?
User avatar
svino
 
Posts: 298
Joined: Mon Jun 06, 2011 4:09 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 253 guests