Antler Pickaxe

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Antler Pickaxe

Postby GamingRAM » Sun Feb 14, 2021 1:19 am

So I've been playing Valheim (3D, Over the Shoulder Viking Terraria esque game), and I've learned pickaxes made from Antlers were a thing.

The suggestion is to add in an earlier form of the pickaxe made from Deer Antler.

I think this should be added because:

1) Early game stone axe mining sucks ass.

2) It gives a better idea of when a new player should begin mining. If they kill a Deer, discover the antlers and unlock the Antler Pick recipe, they'll be inclined to start mining. This game is a bit to wiki dependent.

3) If nothing else, it provides another early game tool, much like the wooden shovel.

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Re: Antler Pickaxe

Postby BoxingRock » Sun Feb 14, 2021 12:49 pm

having more "tool tiers" might be kinda neat, and bone tools in general seem pretty badass, but since we can easily mine with a stone axe I'm not sure if it's necessary.
This might be a better idea if we ever have some sort of tool durability implemented
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Re: Antler Pickaxe

Postby Fostik » Sun Feb 14, 2021 1:55 pm

With current mining softcaps mechanics, all players are using stone axes almost all the time they are mining top quality stone/ore, because stone axe is always higher quality than pickaxe can be, so you will mine better stones and ores.
If bone pickaxe will be added now - we will only receive a tool for sprucecap larpers, rather than change of early world metals mechanics.
There should be some other change to mining to make this new pickaxe useful.
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Re: Antler Pickaxe

Postby ZoniaX » Sun Feb 14, 2021 4:11 pm

I think the Idea here is to remove the ability to mine with a stoneaxe.

Bone pickaxe should half the stone ore quality then.
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Re: Antler Pickaxe

Postby tyrtix » Sun Feb 14, 2021 7:09 pm

not even sprucecaps larpers will use that thing: first, because genearlly we start try mining as soon as we have a stone axe, second because, besides the exceptional uses of the pickaxe, atm no one mines with it, if not for bursting a couple low ql stone tiles, and then, since you lower ql of gems and other curios mined with pickaxe, you don't use pick even for bursting stones. Mind that you will end up capping the antler ql too with the stone axe and survival skill, so since any tool you can make is basically capped by axe ql, there's not a real point in making another tool.
There's another thing too: early metal ql is basically anything you can get, especially for larpers, there's not all that point in having a 20 or 22ql anvil, and most of the times your first iron tools will still be 10ql.
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Re: Antler Pickaxe

Postby vatas » Sun Feb 14, 2021 9:27 pm

Imho: Tools should have effective values that are separate, but derived from the quality value.

Devs actually dipped their toes at this by making Pickaxe's quality count as double when determining the Mining Ability. (Don't remember exactly when this was implemented, but it's been a long while.)
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Re: Antler Pickaxe

Postby Apocoreo » Mon Feb 15, 2021 6:07 pm

For a lot of casual players, metal q doesn't matter for the first whole month. They'd use this just to mine faster. Plus, I've encountered a q300 deer node. With high enough survival there is the potential to get a really good pick, superior to any possible Stone Axe before hard metal. Players lucky enough to find a q300 node may find themselves using an antler pick up to level 7 (at least that's where I first encounter q300 stone).

Like the other people aren't entirely talking out of their ass about stone axes being used more, but that's a very late world perspective.

One addition, make them out of Moose antlers, or both deer and moose, or two separate antler picks. Because Moose antlers are fucking useless.

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Re: Antler Pickaxe

Postby shubla » Mon Feb 15, 2021 7:30 pm

I doubt that you can mine with antlers. Maybe flint because it splits easily (that's partially why its used for tools etc.), but other stones I highly doubt.

What are chances of player managing to kill a deer before starting mining?
If somebody manages to kill a deer he already knows enough about the game to know about mining, there are cave entrances everywhere anyway so it should be obvious.

The every world occurring upgrade from stone axe to pickaxe is very satisfying and good event which should not be gotten rid of.
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Re: Antler Pickaxe

Postby GamingRAM » Tue Feb 16, 2021 2:41 am

shubla wrote:I doubt that you can mine with antlers. Maybe flint because it splits easily (that's partially why its used for tools etc.), but other stones I highly doubt.

What are chances of player managing to kill a deer before starting mining?
If somebody manages to kill a deer he already knows enough about the game to know about mining, there are cave entrances everywhere anyway so it should be obvious.

The every world occurring upgrade from stone axe to pickaxe is very satisfying and good event which should not be gotten rid of.


Yes they were used to mine flint, but this is also a video game. There can be even be reason to have flint be a superior rock for stone axes compared to most other rocks.

Most people begin hunting before even attempting mining. You're not going to get the necessary strength needed for the retarded stone axe mining from nuts alone, hence the outcry from the initial removing of strength from bear capes when they reworked gear. When to start mining is not obvious, if you attempt to start whacking at that early stage you'll either get a "It's to hard to mine", or if you can it'll take far to long, discouraging the newbie. A basic earlier version of the pick would be a big indicator and helpful tool to start.

Mining is not very satisfying, getting an upgrade is, but the actual act of mining (with a stone axe of all things) is painful and dumb. Your logic suggests to remove wooden shovels to.
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Re: Antler Pickaxe

Postby shubla » Tue Feb 16, 2021 5:20 am

GamingRAM wrote:
Mining is not very satisfying, getting an upgrade is, but the actual act of mining (with a stone axe of all things) is painful and dumb.

The upgrade is satisfying, because the alternative is painful and dumb.
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