[suggestion] Inherit Discoveries

Thoughts on the further development of Haven & Hearth? Feel free to opine!

[suggestion] Inherit Discoveries

Postby meus » Sun Apr 04, 2021 12:13 pm

Simply: when inheriting, also receive the discoveries made by your ancestor.
This will ease the tedium of reinventing the wheel - branches, stones, cloth, bricks, metal, food, etc.
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Re: [suggestion] Inherit Discoveries

Postby Jackwolf » Sun Apr 04, 2021 9:38 pm

No thanks, getting a bunch of free LP on a reincarnated character is essential.
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Re: [suggestion] Inherit Discoveries

Postby meus » Mon Apr 05, 2021 12:24 am

Jackwolf wrote:No thanks, getting a bunch of free LP on a reincarnated character is essential.


The reincarnated character already gets the "bunch of LP" and then some.

And the claim, village, curios, foods etc. at hand, too. And stats. And credos. And equipment, crops, animals, you name it.

Unless you're inheriting a 2-hour old character - which is also not the case as you won't miss that many discoveries - the LP from picking objects for a discovery is much less than just popping a decent curio.
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Re: [suggestion] Inherit Discoveries

Postby Jackwolf » Mon Apr 05, 2021 10:34 am

Not sure what curios you're popping that can net you 20,000 LP in about two hours.

If you're having issues with discoveries after then you can very easily describe objects to papers and store them in a cupboard as a library.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Re: [suggestion] Inherit Discoveries

Postby MagicManICT » Mon Apr 05, 2021 12:21 pm

10k per hour isn't hard to reach with a decent amount of INT and a developed village. Technically, that's a single pearl (assuming they haven't been nerfed).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: [suggestion] Inherit Discoveries

Postby Holladaysama » Mon Apr 05, 2021 12:46 pm

MagicManICT wrote:10k per hour isn't hard to reach with a decent amount of INT and a developed village. Technically, that's a single pearl (assuming they haven't been nerfed).


You're wrong
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Re: [suggestion] Inherit Discoveries

Postby Southpaw » Mon Apr 05, 2021 12:49 pm

MagicManICT wrote:10k per hour isn't hard to reach with a decent amount of INT and a developed village. Technically, that's a single pearl (assuming they haven't been nerfed).

Mathematically, that's an incredibly asinine thing to say. Equating literally an early game stimulus to, even at that, a ridiculously inaccurate assessment of what "a decent amount of int" can study for you, is like telling me that I should never drive a car because in the future we can just teleport.

big -1 to this thread
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Re: [suggestion] Inherit Discoveries

Postby MagicManICT » Mon Apr 05, 2021 1:00 pm

The proposition: keep your discoveries.

Argument against:
Jackwolf wrote:No thanks, getting a bunch of free LP on a reincarnated character is essential.


Counter argument:
MagicManICT wrote:10k per hour isn't hard to reach with a decent amount of INT and a developed village. Technically, that's a single pearl (assuming they haven't been nerfed).


My statement is within the confines of the discussion at hand. Inheritance is a thing that goes on all world, and I think most players that are actually bringing characters back from ancestors are probably going to prefer keeping discoveries rather than a few hours worth of study. Yes, a change such as this is going to impact the early game.

Will this get added? Doubt it. Took a while just to get the material accounts to speed the process along. Going by what I've seen on the forums and other discussions, those are preferred over trying to find items to get discoveries off of, so this request is really just an extension of that.

edit: I did look up the pearls, as it's been a long time since I've had spare to study. I recalled it to be 10k, 1 hour study time. They're only 5k, but still only about 1 hour. However, pearls are hardly necessary to hit that point within a few weeks of a new world.
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Re: [suggestion] Inherit Discoveries

Postby meus » Mon Apr 05, 2021 1:36 pm

Thanks for the info! But anyway, the suggestion is not about optimizing LP gain for reincarnated characters - and has little to do with that.

The suggestion is to avoid reinventing the wheel if you inherit - not about optimizing LP gains.
Furthermore - the reincarnated character already has a lot of LP, stats, etc. to get going, but lacks discoveries.
And arguably, it is incorporated well in the "lore" of the game, where you receive your ancestor's:
- training (credos)
- knowledge (LP)
- and their discoveries (duh)


P.S.: On the off-topic:
Jackwolf wrote:Not sure what curios you're popping that can net you 20,000 LP in about two hours.
If you're having issues with discoveries after then you can very easily describe objects to papers and store them in a cupboard as a library.

The case of "first-day-in-the-world" inheritance where you need some "starter LP" (amounting to 20k/2h???), but at the same time you (somehow) have stored Material Accounts for all branches/stones/water and everything else which (presumably) granted you those 20k LP in 2 hours - is absolute nonsense. Even just collecting and drying all that leather would take more time and effort. No one could or would do that!
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Re: [suggestion] Inherit Discoveries

Postby Jackwolf » Tue Apr 06, 2021 12:23 am

Counter-Argument

MagicManICT wrote:10k per hour isn't hard to reach with a decent amount of INT and a developed village. Technically, that's a single pearl (assuming they haven't been nerfed).


Rebuttal:

This sort of situation isn't the case for the vast majority of people who play Haven, let alone those who die easily. While I get your point, it's fairly niche and only accounts for those who are greatly entrenched into the game. This group of folk definitely deserve their QoL improvements, but I think flipping a switch like this would negatively impact the other side of the player base.


meus wrote:P.S.: On the off-topic:
Jackwolf wrote:Not sure what curios you're popping that can net you 20,000 LP in about two hours.
If you're having issues with discoveries after then you can very easily describe objects to papers and store them in a cupboard as a library.

The case of "first-day-in-the-world" inheritance where you need some "starter LP" (amounting to 20k/2h???), but at the same time you (somehow) have stored Material Accounts for all branches/stones/water and everything else which (presumably) granted you those 20k LP in 2 hours - is absolute nonsense. Even just collecting and drying all that leather would take more time and effort. No one could or would do that!


Uh? You don't get LP for discoveries from libraries. Same as someone teaching you doesn't give LP. Not sure how or where you're mixing things up there. But yes, during the first day of the world / reincarnation if you go through and (re)learn everything, as well as basic materials in the wilderness you can very easily get to 20k in your first 2h.

If this is a hassle for you, then as you're playing you can set aside dried hide (not leather) to make material accounts of things you believe will be a pain to relearn. You don't have to make accounts for everything, but I do ask you to think about which items you're actually upset about having to relearn that prompted you to make this suggestion. Those are the ones you can set up accounts for.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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