Pick Kelp Forager Credo balance

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Pick Kelp Forager Credo balance

Postby Pills » Tue Apr 06, 2021 11:34 am

The Forager credo is usually one of the first ones anybody does, seasonal-based things aside, its quest pool should probably represent the realistic state of progression most people will be at usually when doing it.

Green Kelp requires (according to the wiki) 3500 minimum perc*exp which means you don't start seeing them at all until 60*59 perc/exp. That is a pretty high bar for what is essentially a starter quest.
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Re: Pick Kelp Forager Credo balance

Postby MagicManICT » Tue Apr 06, 2021 10:43 pm

Same can be said for several other foraged items.
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Re: Pick Kelp Forager Credo balance

Postby Pills » Tue Apr 06, 2021 11:16 pm

MagicManICT wrote:Same can be said for several other foraged items.


Yeah, there should probably be a "difficulty" falloff where items past that requirement shouldn't be in the pool for the "starter" credos
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Re: Pick Kelp Forager Credo balance

Postby Sevenless » Tue Apr 06, 2021 11:42 pm

Forager is already the easiest credo in the game. I don't think the occasional quest being an auto abandon is the end of the world.
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Re: Pick Kelp Forager Credo balance

Postby Southpaw » Tue Apr 06, 2021 11:44 pm

global pool shit is more subject to balance passes imho
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Re: Pick Kelp Forager Credo balance

Postby Neon14 » Wed Apr 07, 2021 12:06 am

Sevenless wrote:Forager is already the easiest credo in the game. I don't think the occasional quest being an auto abandon is the end of the world.


Say that to my "Eat a Parasol Mushroom" 'Study a Glimmermoss x 2" "Eat Dried Morels" "Pick a Perfect Autumn Leave"

It's stupid. Actually miserable. Why are seasonal forageables included in this? Why are the forageables not capped to a degree based on when you start the quest? It's perfectly reasonable if you do forager as your 3rd-4th credo that glimmermoss and kelp, etc. are appearing as quests, but not for your first credo, that gates everything else. Gone from 5/5 2/2 to 1/5 1/2 three times this world already, from pure shit luck.
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Re: Pick Kelp Forager Credo balance

Postby Sevenless » Wed Apr 07, 2021 1:22 am

Devs said the out of season stuff was supposed to be "adjusted" when it was last reported, and I reported it again this world. Beyond that there are like 3 quests that suck. Kvann, glimmers, kelp. But with forager, the non-ass quests are so easy/quick that rerolling those isn't a problem at all.
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Re: Pick Kelp Forager Credo balance

Postby Neon14 » Wed Apr 07, 2021 2:26 am

Sevenless wrote:Devs said the out of season stuff was supposed to be "adjusted" when it was last reported, and I reported it again this world. Beyond that there are like 3 quests that suck. Kvann, glimmers, kelp. But with forager, the non-ass quests are so easy/quick that rerolling those isn't a problem at all.


From my perspective, you got lucky then. Again, this is my 3rd time completely restarting at 1/5 1/2 because domino-effect impossible quest rolls.
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Re: Pick Kelp Forager Credo balance

Postby Sevenless » Wed Apr 07, 2021 2:28 am

5 villagers completed it without issues, it's always possible you got super unlucky.

That does suck.
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Re: Pick Kelp Forager Credo balance

Postby Mr_Bober » Wed Apr 07, 2021 12:01 pm

Worst part of Forager credo is not "pick something with high per*exp" but rather all those quests related to seasonal items. "Eat a parasol mushroom": great, it's the beginning of summer and those spawn in fall only...
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