More wounds

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More wounds

Postby foki1 » Thu Apr 15, 2021 2:42 pm

Hey jorb do me a solid and add some more autistic wounds like, walking through a forest can attract a tick on empty inventory slots, and if you dont catch it within like 2 minutes your can basically delete your character. Also add some diseases that spread through your village if you dont quarantine the affected characters. Thanks, big fan of your wound system.
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Re: More wounds

Postby meus » Thu Apr 15, 2021 9:48 pm

Without wounds, the wildlife will be slaughtered mercilessly. Let the poor forest creatures live!
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Re: More wounds

Postby MagicManICT » Fri Apr 16, 2021 5:35 am

Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: More wounds

Postby Jackwolf » Fri Apr 16, 2021 5:45 am

Bring back thorn in the foot!
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Re: More wounds

Postby HasseKebab » Fri Apr 16, 2021 6:24 am

Yes we need thorn in the foot, i also think you should get some kind of back pain wound when carrying a big weapon like B12 tbh. Would make it fair for MC users who can't wield such weapons.
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Re: More wounds

Postby fallout » Fri Apr 16, 2021 6:59 am

Yeah, and something like, If you run X amount of tiles in a given haven day, you fall over concussed from exhaustion. Oh and all your wounds convert to longer, more untreatable wounds. I wanna hamstring myself, and shin splints, realism is fun
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Re: More wounds

Postby jorb » Fri Apr 16, 2021 7:08 am

Taking notes!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: More wounds

Postby NeoRed9 » Fri Apr 16, 2021 7:57 am

I like the wound system. I like going hunting and treating my animal wounds afterwards.

The wound system has frustrating elements. The biggest being wounds that never heal.

Some wounds heal over time without treatment, most rather quickly, others slowly. Some wounds only heal with treatment and for several reasons those treatments can never be administered. No salt water for antpaste, no metal for stitch patch, no deer antlers for the salve.

I had twenty damage from something broken the entire world, from a wound I got the first week. Sure that's been fixed to some degree but there's no fixing player access or abilities. I suggest all wounds healing very slowly, at least or a specifically shitty way of treating them with moderate penalties along with the good way of treating them.
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Re: More wounds

Postby Zentetsuken » Fri Apr 16, 2021 9:48 am

unironically, it would be kinda cool to add ticks to the game, like if you had a chance to get one on an open equipment slot while carrying a dead animal or something
can only be removed with a sharp tool in hand and get bloated like leeches

I wouldn't go so far as to add some kind of ridiculous illness from them, but some kind of silly temporary debuff possibility would be fair
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Re: More wounds

Postby Jackwolf » Fri Apr 16, 2021 8:27 pm

jorb wrote:Taking notes!


But no, seriously though. Bring back 'Thorn in your foot'. :D It was such a minor yet funny wound from legacy
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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