by meus » Thu Apr 22, 2021 7:38 pm
In practice, the (corner)posts are what keeps a palisade up and provides resilience.
IMO destroying a part of the wall (also: a cornerpost) should cascade all the way to the nearest remaining cornerposts on both sides. Some minor damage could be dealt to said two cornerposts, so if the palisade has already been decaying long enough, a chain cascade could be triggered. Destroying a cornerpost in any case should cause cascade.
Currently soak value is what makes the difference. And after that, choosing (randomly) whether a cascade would occur or not, is indeed too random.
That way it would be possible to build your palisade to be resilient and strong against attackers - with lots of cornerposts, OR, vice versa - easy to take down a weaker part that has less reinforcement.
* image removed *
Last edited by meus on Fri Apr 23, 2021 5:36 am, edited 1 time in total.