Hello, my name is Alex, today I will present some of my ideas that have all been thought in depth so that they can be implemented in terms of programming.
Although it is not easy to set up I say that they will turn the game into a much more organic and exciting game.
I'll start with:
'I hid behind a tree and survived!'
I feel sick when I see miles of palisades appearing overnight. My idea is that they should be very difficult to build (dozens of full trees for one title), any form of protection would take a long time and effort, so this would stimulate the teams or families to build and protect a small warehouse for the beginning. More chanches for tresspasing and theft system(roque like) would be much more exciting. Also this actions limited to fewer theft (few thefts per day / time / status related with consequences the more it is exceeded). Also this will stimulate people building a head quarter and people inside of a village working harder on his/her ambition to became mayor: 'maybe I will steal the actual mayor crown(etc)'. We all know we have like 3-4 characters so we should have implemented a family group and inside a city we will have families(houses).
I want to know if I created a nice image for you in the hidden corner of your mind and if you think it's a good idea I would like to debate it.
Kind regards.