apoc254 wrote:People will always safespot brainless trash mob AI in an MMO. You will never out design this. Humans will always cheese AI. There is no way to make an AI difficult without it being simply impossible. You can make it annoying, but you can't make it challenging or engaging.
This may as well be a challenge to the devs. You know they can spawn some inescapable combat ring around the engaged enemy that doesnt dissapear until somebody has KO'd of something. Not allowing the combat to engage while mounted/in boat/in proximity to water.
There are countless ways for them to trap us into fair fights.
Ah yes, because that's how early humans hunted. Fairly. They didn't use traps, pits, toxin, or weapons that allowed them to kill them instantly and silently from a distance. I remember how culture was shaped by the fact that when you shoot a deer with an arrow, it sprints at you in a mathematically straight line and then beats the shit out of you. And imagine the dread if mammoth's were still around, shooting lethal boogers at us if there is a small shrub in the way. Humans definitely didn't roll up on megafauna like mammoths butt naked with giant sharp sticks.
And because these animals are so balanced and realistic for a fair fight, right? Hence the deer beating your face off of your skull and not running at the first snap of a twig. 'Trapping us into a fair fight' isn't the way humans got to be, because taking a straight fight with a bear is stupid, and people are pretty smart.
Not sure if your goal is realism, fairness, balance, or some sense of progress, but the game is fine as it is and this idea wasn't the best one I think you've had in your life. Even in the case of realism, arrows kill most things in one blow, and a bunch of butt naked dudes with sticks can handle the rest. Your idea is literally just math. That's all fighting AI ever will be. There is not, has not been, and will not be a truly challenging AI in any video game, ever. They're either braindead easy, annoying and easy, or genuinely impossible for a human to beat. There's no reason to force the strange gimmick of squaring up for a fist fight with a monster.