Can we have "Bandit Tea"?.

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Can we have "Bandit Tea"?.

Postby SomaCruzSorchini » Wed May 05, 2021 4:42 am

I was listening to a video about stupid history tales and something came off, smoked tea.

Just figure i let this idea rot here.

Here's a "source":
https://verdanttea.com/the-legend-of-lapsang-souchong

Have fun.
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Re: Can we have "Bandit Tea"?.

Postby jorb » Wed May 05, 2021 9:21 am

I don't think smoked tea will be a hard sell with loftar, so I think I can confirm this for habbenin'.

Thank you!
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Re: Can we have "Bandit Tea"?.

Postby jordancoles » Wed May 05, 2021 1:44 pm

jorb wrote:I don't think smoked tea will be a hard sell with loftar, so I think I can confirm this for habbenin'.

Thank you!

Can we not add more steps to what are already multi-step processes just for the hell of it?
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Re: Can we have "Bandit Tea"?.

Postby shubla » Wed May 05, 2021 1:54 pm

jordancoles wrote:
jorb wrote:I don't think smoked tea will be a hard sell with loftar, so I think I can confirm this for habbenin'.

Thank you!

Can we not add more steps to what are already multi-step processes just for the hell of it?

Making tea is quite simple is it not? Farm the leaves, dry them, boil them. Very simple, it could be WAY more complicated, at least for some tea varieties.
Not sure why you are so much against any ideas that add something to do in the game. More gameplay is always nice. You can always buy your tea from some farmer if it gets too tedious to do it all by yourself.
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Re: Can we have "Bandit Tea"?.

Postby ULGMsean » Wed May 05, 2021 2:02 pm

shubla wrote:
jordancoles wrote:
jorb wrote:I don't think smoked tea will be a hard sell with loftar, so I think I can confirm this for habbenin'.

Thank you!

Can we not add more steps to what are already multi-step processes just for the hell of it?

Making tea is quite simple is it not? Farm the leaves, dry them, boil them. Very simple, it could be WAY more complicated, at least for some tea varieties.
Not sure why you are so much against any ideas that add something to do in the game. More gameplay is always nice. You can always buy your tea from some farmer if it gets too tedious to do it all by yourself.


More gameplay? yes. More timegated stuff that would take days or months to do? no
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Re: Can we have "Bandit Tea"?.

Postby terechgracz » Wed May 05, 2021 2:30 pm

ULGMsean wrote:More gameplay? yes. More timegated stuff that would take days or months to do? no

You don't need to do everything. For example I just hunt and cook.
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Re: Can we have "Bandit Tea"?.

Postby Procne » Wed May 05, 2021 3:44 pm

shubla wrote:More gameplay is always nice

Usually I would agree, but not for this game. Jorb has this ugly habit of pointlessly adding too many choices, for the sake of it. While variety is nice it starts to have negative impact on the game if there's too much of it.
Too many foods, too many curios, too many wood types, too many fish, too many meats. Most of the time only a few are good (and the rest can be forgotten) and the annoying part is figuring out which (smoking, cooking ingredients combination - if only those were predictable) or properly segregating them. With too many stuff it's getting increasingly hard to remember them so you start playing spreadsheet game. And then you have credos working randomly with all this stuff.

Well, at least with smoked tea it might still be something new, rather than more of the same. Until it turns out I have to check the gazillion of wood types to see what effects they have on the tea.
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Re: Can we have "Bandit Tea"?.

Postby Zampfeo » Wed May 05, 2021 4:18 pm

Procne wrote:
shubla wrote:More gameplay is always nice

Usually I would agree, but not for this game. Jorb has this ugly habit of pointlessly adding too many choices, for the sake of it. While variety is nice it starts to have negative impact on the game if there's too much of it.
Too many foods, too many curios, too many wood types, too many fish, too many meats. Most of the time only a few are good (and the rest can be forgotten) and the annoying part is figuring out which (smoking, cooking ingredients combination - if only those were predictable) or properly segregating them. With too many stuff it's getting increasingly hard to remember them so you start playing spreadsheet game. And then you have credos working randomly with all this stuff.

Well, at least with smoked tea it might still be something new, rather than more of the same. Until it turns out I have to check the gazillion of wood types to see what effects they have on the tea.


All the information obfuscation, ambiguity, and tedium have been defining features of Haven since its beginning. I wouldn't count on that ever going away. Part of the game is specializing, working with others to share info, finding a way to climb the learning curve, experimentation, standing on the shoulders of giants, etc. In other words, it's the most autistic game in existence. Being able to smoke tea is a perfectly Haven kind of idea.
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Re: Can we have "Bandit Tea"?.

Postby Apocoreo » Wed May 05, 2021 8:16 pm

-1 Less drinks please, drinking everything from every special cup before eating (for max tryhard efficiency) is boring and they all take multiple steps to make. I've already started my bot please slay this monster in the cradle.
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Re: Can we have "Bandit Tea"?.

Postby cellites » Wed May 05, 2021 10:13 pm

I would like to say, I have also seen the video that inspired this and the tea that is being referred to is Lapsang tea. Lapsang is actually dried by smoking it over a pine wood fire, This would mean that in place of drying the leaves in a Herbalist table you would dry them over a fire.

https://en.wikipedia.org/wiki/Lapsang_souchong
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