I was listening to a video about stupid history tales and something came off, smoked tea.
Just figure i let this idea rot here.
Here's a "source":
https://verdanttea.com/the-legend-of-lapsang-souchong
Have fun.
jorb wrote:I don't think smoked tea will be a hard sell with loftar, so I think I can confirm this for habbenin'.
Thank you!
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:jorb wrote:I don't think smoked tea will be a hard sell with loftar, so I think I can confirm this for habbenin'.
Thank you!
Can we not add more steps to what are already multi-step processes just for the hell of it?
shubla wrote:jordancoles wrote:jorb wrote:I don't think smoked tea will be a hard sell with loftar, so I think I can confirm this for habbenin'.
Thank you!
Can we not add more steps to what are already multi-step processes just for the hell of it?
Making tea is quite simple is it not? Farm the leaves, dry them, boil them. Very simple, it could be WAY more complicated, at least for some tea varieties.
Not sure why you are so much against any ideas that add something to do in the game. More gameplay is always nice. You can always buy your tea from some farmer if it gets too tedious to do it all by yourself.
ULGMsean wrote:More gameplay? yes. More timegated stuff that would take days or months to do? no
shubla wrote:More gameplay is always nice
Procne wrote:shubla wrote:More gameplay is always nice
Usually I would agree, but not for this game. Jorb has this ugly habit of pointlessly adding too many choices, for the sake of it. While variety is nice it starts to have negative impact on the game if there's too much of it.
Too many foods, too many curios, too many wood types, too many fish, too many meats. Most of the time only a few are good (and the rest can be forgotten) and the annoying part is figuring out which (smoking, cooking ingredients combination - if only those were predictable) or properly segregating them. With too many stuff it's getting increasingly hard to remember them so you start playing spreadsheet game. And then you have credos working randomly with all this stuff.
Well, at least with smoked tea it might still be something new, rather than more of the same. Until it turns out I have to check the gazillion of wood types to see what effects they have on the tea.
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