The Current State of Alchemy. I loathe Nerve Damage.

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The Current State of Alchemy. I loathe Nerve Damage.

Postby Austinh15 » Thu May 20, 2021 9:22 pm

Javlock has rotgut from a potion that master told him to drink. Master gives Javlock a potion to cure rotgut. Rotgut turns into Nerve Damage! Javlock is now in a wheelchair.

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It's okay though because Master made Javlock a potion to cure Nerve Damage! But wait, this potion takes around TWO TO THREE REAL LIFE DAYS TO HEAL ONE POINT?! By the end of the Rotgut potion, Javlock will have 41 stacked points of Nerve Damage, meaning it will take anywhere between 2.7 to 4.1 months to heal Javlock's stupid ass. We haven't even been in the WORLD this long.

Do you know what wounds like this encourage? It encourages me to make an Alt, Javlock, and either beat the living fuck out of him, or poison him till his fucking stomach acid burns a hole through his stomach. Guess who isn't actively being affected by these wounds, and who is having to take weird steps to ensure that my potions don't literally cripple someone until they find a stupid cure-all root in the middle of a forest? If you guessed me, you might be on to something. I don't even have a gripe with Nerve Damage being in the Wound Conversion Pool for Alchemy, I have an issue with the fact that this wound takes so long to cure through Alchemy that it makes any potion that converts to it completely useless.

Let's not even talk about how a wart takes around three fucking weeks. I was all like, "Dude this is so cool, Toad Butter could be an actual good cure for shit because I can just cure the nasty wart! This adds an interesting level to doctoring people!" Guess who immediately had that ruined for him when he was sitting there looking like an ugly chode two weeks into his potion which he spent the time to learn how to make and produce so that it didn't give him fucking skin cancer.
Don't get me wrong by the way, there are certain wounds that SHOULD take a decent time to cure. We all know of the infamous Bum Burn cure on the initial release of the mechanic.

But PLEASE for the love of everything that is holy tone down Nerve Damage's cure time. Poor Javlock just wants a break guys.

Also please fix Mercurial Elixirs they're broken. It's been broken for like 2 or 3 weeks. Stats don't apply unless the character has a wound that is being healed by the potion. Potions that only stat buff will never give their stats.

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This potion will not work. It will not give any stats.

I absolutely adore the system. There are many people who don't, and that's fine. It leaves the door open for people like me to be an Alchemist and enjoy the knowledge that I have. I enjoy making potions and curing people. I enjoy the system that both of you have created. Please give it some love? It's flopping around over here like a dead fish. Are you scared of touching it?

It's been over 3 weeks of me informing you that the order of ingredients DOES matter:
Blueberry Duskfern Herbal Swill
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Duskfern Blueberry Herbal Swill
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The only thing that changed here was the order in which I put the items into my inventory.

Alchemy is one of your new big releases! Yes, it came out last world but this is the first world to have it from the start. Its existence has made for some interesting gameplay for my villagers and I. I'd be lying if I said I wasn't trying to influence your direction for development. I have my own desires as is shown by this post, but a bug report is a bug report, and I feel the need to reiterate my findings/gripes with the system. No ill will Jorby and Lofty, I just want to see my favorite part of the game given a little bit of a touch-up. I think it really needs it right now. If you need any recipes to help debugging I have some pretty easy-to-follow flowcharts for every potion presented in this post. Please don't be afraid to reach out and ask about anything.
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Re: The Current State of Alchemy. I loathe Nerve Damage.

Postby Archiplex » Thu May 20, 2021 9:29 pm

Yeah, really don't appreciate the fact that wounds can transform into worse wounds. Rather, I hate the fact that it doesn't TELL us what it transmutes the wounds into. If we can see that a potion inflicts a wound, please let me also see what it transmutes my supposed healing into?
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Re: The Current State of Alchemy. I loathe Nerve Damage.

Postby Austinh15 » Thu May 20, 2021 10:12 pm

Archiplex wrote:Yeah, really don't appreciate the fact that wounds can transform into worse wounds. Rather, I hate the fact that it doesn't TELL us what it transmutes the wounds into. If we can see that a potion inflicts a wound, please let me also see what it transmutes my supposed healing into?


Honestly good take, I think a step towards removing the need for an Alt is a good one. As much as it hurts me to say a bit of testing would be removed from the system, it's not a GOOD form of testing. I enjoy learning and creating useful things! I also don't mind pitfalls, if they're reasonable.

Being an Alchemist means that a potion can convert into some major dumb shit and I can still find a way to fix that as well. For those who might try to argue that shouldn't be a thing:
1. It adds depth to the skill. A well-informed Alchemist is able to fix conversions with a dose of another potion, while some Alchemists will tell their patient to wait the wound out.
2. It gives a reason to use different ingredients to avoid that wound conversion. (If possible)
3. It gives traditional medicine a chance to have a place in the world. A good doctor can use both the original cure system and Alchemy to heal their patients! (Unless you use Toad Butter, then fuck you)

All this post is doing is drawing attention to ridiculously long heal rates and bugs within the Alchemy System itself.
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Re: The Current State of Alchemy. I loathe Nerve Damage.

Postby Vydrion » Thu May 20, 2021 10:22 pm

Bump.

Wrote a post about this myself, hope the devs tweak alchemy a bit.
Getting a bit annoyed when my friends get upset because their nasty lacerations and deep cuts turn into nerve damage.
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Re: The Current State of Alchemy. I loathe Nerve Damage.

Postby VDZ » Thu May 20, 2021 11:10 pm

Austinh15 wrote:Being an Alchemist means that a potion can convert into some major dumb shit and I can still find a way to fix that as well.

The person you sold the potion to, however, cannot, and they're stuck with nerve damage. Nerve damage you weren't even aware you were giving them with that potion.
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Re: The Current State of Alchemy. I loathe Nerve Damage.

Postby Austinh15 » Thu May 20, 2021 11:18 pm

VDZ wrote:
Austinh15 wrote:Being an Alchemist means that a potion can convert into some major dumb shit and I can still find a way to fix that as well.

The person you sold the potion to, however, cannot, and they're stuck with nerve damage. Nerve damage you weren't even aware you were giving them with that potion.


This statement is for every situation except nerve damage. I learned my lesson and test everything before I sell it to people. But yes this CAN happen. Always ask your doctor if Alchemy is right for you.
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Re: The Current State of Alchemy. I loathe Nerve Damage.

Postby Sevenless » Thu May 20, 2021 11:37 pm

I don't really mind any of the interactions except the nerve damage one. Overall they all go to less severe or almost equally sever (haha dragonbite > headache, very funny) , I don't think that's a mistake since nerve damage seems to be the only outlier.

If it weren't for this outlier the system is tolerable.
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Re: The Current State of Alchemy. I loathe Nerve Damage.

Postby ogey » Thu May 20, 2021 11:47 pm

If you're worried about removing the testing aspect, we could have the option to test on rats or rabbits. Testing still in and no need to spam alts.
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Re: The Current State of Alchemy. I loathe Nerve Damage.

Postby Austinh15 » Thu May 20, 2021 11:55 pm

Sevenless wrote:I don't really mind any of the interactions except the nerve damage one. Overall they all go to less severe or almost equally sever (haha dragonbite > headache, very funny) , I don't think that's a mistake since nerve damage seems to be the only outlier.

If it weren't for this outlier the system is tolerable.


I agree with this. I think wounds should be kept, but Nerve Damage should be faster to heal or remove from the pool. The wounds are hilarious. (Haha here's a str potion but it will give you Arthritis)
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Re: The Current State of Alchemy. I loathe Nerve Damage.

Postby Lunarius_Haberdash » Fri May 21, 2021 4:11 pm

Archiplex wrote:Rather, I hate the fact that it doesn't TELL us what it transmutes the wounds into. If we can see that a potion inflicts a wound, please let me also see what it transmutes my supposed healing into?


I disagree with this wholeheartedly, especially if they continue to recycle what ingredients do what each world. It makes using alchemy a dicey thing, and means you have to trust the alchemist you're working with to have done the background work to ensure your potion is safe.

I like every part of this.
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