Local quality upgrade rewards/Provinces/Realms

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Local quality upgrade rewards/Provinces/Realms

Postby KwonChiMin » Sun May 23, 2021 1:01 pm

tldr Can we have local quality upgrade rewards given by Quest Givers affect whole Province they are residing at?

Okay, so now we have some game mechanics that are overlapped quite nice in theory (Quest Givers/Provinces/Realms) and could solve some game problems mentioned in C&I many times:
- Quest Givers can be destroyed thus all the quality upgrade progress given by them is lost
- Some quality upgrades are useless at given Quest Giver location cause there is small/none territory with upgraded forgeables
- Foraging is loosing its overall value at some point
- There is no much reasons for Realms to expand globally and not just to cover certain provinces with Irminsuls/Monoliths or block another Realm expansion

Proposed solution here is:
Transfer the "Increase local quality" reward to be "stored" not in the Quest Giver itself but in the Thingwall of the Province the Quest Giver is located in. So when Quest Giver is destroyed the effect would last and affect whole Province.

Such buffs could be displayed in the interface of given Thingwall, making it easier to know what forageables are best locally.

And we could go even farther:
If the Province within a Realm gets certain level of quality increase 20/50/100/you name it - whole Realm the Province belonging to gets a point of upgrade to its resources (displayed at Realm buff icon ofc). This creates additional point of interest for Realms to have a conflict over, plus gives the world a way to progress with time.

Whole mechanic could be fine tuned easily by chances of "Increase local quality" quest reward and by the amount of upgrades needed to transfer the buff to Realm level.
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Re: Local quality upgrade rewards/Provinces/Realms

Postby vatas » Sun May 23, 2021 1:06 pm

Local Quality Increases are lost if the associated Quest Giver is destroyed?

This is the first time I've heard this being a thing, and if it's true, quality increases are even more useless than I though.
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Re: Local quality upgrade rewards/Provinces/Realms

Postby Vassteel » Sun May 23, 2021 2:30 pm

i havent heard killing a questgiver causing the area to lose buffs. might be why people shop them down tho.

if you really wanna protect aa quest giver put a p claim on it and a bwall and make it a nice little park


i agree questing should effect the province
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Re: Local quality upgrade rewards/Provinces/Realms

Postby Sevenless » Sun May 23, 2021 2:37 pm

I agree in general with the + quality rewards not being useful right now. There's some data that worries it doesn't work at all. Overall it's clearly not a mechanic being taken advantage of very often.

You can claim/palisade/vgate quest givers btw to protect them. White perms can give people the ability to use them as Questers without being able to chop.
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Re: Local quality upgrade rewards/Provinces/Realms

Postby KwonChiMin » Sun May 23, 2021 9:47 pm

Sevenless wrote:You can claim/palisade/vgate quest givers btw to protect them. White perms can give people the ability to use them as Questers without being able to chop.

From like 3rd-4th week of the world when most ppl are settled - best way to keep QG alive is just not mark him in any way. Claims and palisades are working just the same way as simple paving around - if someone wants to destroy QG he will do it. No one protects/checks those palisades often enough.
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Re: Local quality upgrade rewards/Provinces/Realms

Postby ErdTod » Mon May 24, 2021 12:27 am

I like that idea!
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Re: Local quality upgrade rewards/Provinces/Realms

Postby WowGain » Tue May 25, 2021 2:26 pm

+++++++++++1 questgivers are like walking targets even if you dont have morons that go around and very clearly mark them
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Re: Local quality upgrade rewards/Provinces/Realms

Postby Sevenless » Tue May 25, 2021 2:36 pm

Make the bonuses province wide, make the exact same quest giver respawn so there's no lost progress?

I can't see the downsides, cutting questgivers down killing them literally benefits no one except griefers doesn't it?

Edit: Ah, except for questgiver bonus pruning. Can't say I know how to feel about that system as it is currently anyway. But they mentioned there's a quest/credo rework somehow so we'll see what they do with it.
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Re: Local quality upgrade rewards/Provinces/Realms

Postby Ukhata » Tue May 25, 2021 8:04 pm

quest giver spirits should just regrown in a new plant or boulder like around the old location.
imho, its the spirit not the object that is a quest giver right?
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Re: Local quality upgrade rewards/Provinces/Realms

Postby wonder-ass » Tue May 25, 2021 10:45 pm

please keep marking quest givers they look very good in my quest giver graveyard.
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