Why:
Spreadsheets are not good gameplay. My proposed ideas for changing variable ingredients will make cooking good food more interesting, more fun, more accessible, and easier for people who don't have what it takes to read and update 300 spreadsheets whenever they take a step in this game.
What:
Every ingredient has an interesting FEP effect that applies to every dish it is cooked into. The effect is predetermined, unlike current gameplay where ingredients do different things when used in different recipes.
In addition, the ingredient effect is written in the item's tooltip, so everyone can easily understand what they're making.
Due to the effects not changing, that means they can be easily documented in the wiki.
Rarer ingredients may have more interesting effects that require more thinking and/or planning to be useful.
Spices might have some unique effects that can change the whole dish, leading to new and exciting strategies!
Hopefully, making an interesting dish might be like trying to build a good deck in a card game! With all sorts of interesting effects and synergies to experiment with, it might be very cool.
I tap 4 tuber lands, and cast Kvann, dealing 4 damage to your creature and giving me 3 Int FEPs
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Example Effects:
Adds [amount] of [attribute]
Removes [amount] of [attribute]
Replaces [attribute] with [other attribute] equal to x% of the original value
Converts x% of [attribute] to [attribute]
Converts x% of all attributes into [attribute]
Evenly redistributes [attribute] among all other attributes present in the dish
Evenly redistributes [attribute] among ALL attributes
Adds [amount] of [attribute], multiplied with the number of unique ingredients in the dish.
Adds [amount] of [attribute], multiplied by the number of different attributes already in the dish.
Increases energy by x%
Decreases hunger cost of dish by x%
Increases [attribute] depending on hunger cost of the dish
Optionally, this could be used to introduce some more interesting mechanics. Some simple examples could be:
Dish gains one "gourmet point" (usually from rare ingredients)
Dish gives [buff] equal to gourmet points
Dish gives [SHP healing] equal to gourmet points
Dish does [something interesting] equal to gourmet points
Ingredient examples, to get the creative juices flowing:
Barley flour: Replaces Constitution with Strength, equal to 50% of the original value, allowing some lesser-used baking recipes to be more interesting (like plain bread lmao)
Cavebulb: Converts 25% of all attributes to Psyche.
Stinging Nettles: Increases energy by 250%, because wildgrub usually has really high energy values compared to other foods.
Dusk Fern: Buffs stealth by (quality/2) for 10 minutes per gourmet point.
Truffle: Removes 10% of all attributes, but adds one gourmet point.
Feel free to come up with your own ingredient effects in the replies!
It might make it more likely for the devs to listen to us :^)