Vert wrote:Pills wrote:I feel like you've been smoking crack to come up with these numbers.
people over 2000 now, and at start of the world they take 500+ less then 1 month. This change gives a bit more time for leather armor
So exactly how does your original post which suggests "bronze armor shoud give - 50 strenght and -30 agility at q 10"
balance armor at q10? all you're doing there is making armor completely useless in the entire game. completely ignoring the even more batshit insanity -100 on steel you suggest. That means that if you have a q100 bronze plate (just the chestplate too with what you suggested) you would have -158 strength. How does that rebalance armor?
All for the sake of making leather last longer? come on.
Also, combat stat-equalisation is a thing. if you have atleast half of the stats as the person you're in combat with, you essentially have the same stats. Sounds like the problem is less "leather armor is bad" and more "i joined the world late and don't stand a chance because everyone has massive stats from months of character development"