Fast travel thoughts

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fast travel thoughts

Postby shubla » Sun Dec 05, 2021 6:24 am

Everyone probably agrees that trading activities would become easier if there was a way to transport both items and liftables more easily. Traveling hours just to make small trade is not worth it, even with thingwalls or charterstones travel is simply not easy enough. There should be a way to almost immediately travel to some place to do the transaction.

Being able to transport your character quickly to some place also has a positive effect on the community. There can be events held and such.

On the other hand, being able to just teleport everywhere like how it was with crossroads and village idols makes the world too small. No quiet places, people ganking everywhere, and only big factions would have access to huge crossroad networks providing 5 minute access to any place in the world, while most others would not.

Idea is the following: you could easily teleport to the ring of brodgar (the monument) from anywhere, not sure how, but some easy way that would be very accessible, like porticos that you could build in your claim. Ring of brodgar would be located near water or such so that it could not be walled off.

Then, the continent that the ring of brodgar is located in would also be special. You could build charter stones there, and anyone could teleport into them from anywhere in the world by just knowing the name of the stone. No initial visits required. Also, no will or anything required to be able to teleport into them. You could not build charter stones on any other continents.

This would provide a place for trade hubs, community places, or just people who want easy access to their village and its surroundings. While still making them completely player built, not something like the town in Salem. People who want more peace and gankers not being able to fast travel into their lawns could settle on other continents.

Initially, everyone would start from some other continent. After all, you could quite easily travel to the ring of brodgar continent after building your portico.

Any thoughts? End of world is maybe approaching so its good time to give it a go.
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Re: Fast travel thoughts

Postby telum12 » Sun Dec 05, 2021 7:47 am

A change like this would drastically change the game in unpredictable ways.

A more simple solution is to simply bring back charterstones. The problem with thingwalls for trading is twofold:

1. Discovery is unnecessarily complex. You might need to discover a lot of thingwalls that are out of the way, and it's not always clear where the best pathing is
2. Travel weariness costs are much higher for thingwalls over charterstones since the latter is linear, while the former can be a complex set of segments increasing the total distance travelled

Having charterstones makes trading easier because discovery of the charterstone is simple (go to a known location once) and travel weariness cost is lessened because it's a straight line.
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Re: Fast travel thoughts

Postby shubla » Sun Dec 05, 2021 8:01 am

Charter stones required will, travel weariness, discovering the stone basically with trade alt etc. which was dumb.

Also charter stones give possibility to make crossroad network around the world if somebody sees the effort.

This would solve all of those issues.
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Re: Fast travel thoughts

Postby DDDsDD999 » Sun Dec 05, 2021 2:55 pm

I feel it fits Haven's flavor a bit more. But one of the biggest reasons I'd prefer a Salem style Boston is because player markets always die from owner burn-out. Literally 90% of markets die within a month, and someone someone steals everything, and all the coins for that market that people collected turn out worthless. And when someone's favorite market dies out and they lose a ton of things, they tend to quit.

Also an auction house UI for trading would be a trillion times better than the stupid barter stands.
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Re: Fast travel thoughts

Postby SnuggleSnail » Sun Dec 05, 2021 3:20 pm

TBH, Auction house style trading that allows you to move vast quantities of resources directly to/from your base with a universal currency isn't just a QoL or something. It would be a defining characteristic of the game that I could see being the sole reason some people play.

I would cum if we got to the point trading is active & easy enough that I could completely ignore industries I don't like, while selling vast quantities of shit related to industries I do like. It would be dank to get to the point where games like runescape are - where plebs can literally buy unbaked dough + highQ brancges + an oven and sell baked pies back at a profit.
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Re: Fast travel thoughts

Postby WowGain » Sun Dec 05, 2021 3:25 pm

SnuggleSnail wrote:TBH, Auction house style trading that allows you to move vast quantities of resources directly to/from your base with a universal currency isn't just a QoL or something. It would be a defining characteristic of the game that I could see being the sole reason some people play.

I would cum we got to the point trading is active & easy enough that I could completely ignore industries I don't like, while selling vast quantities of shit related to industries I do like. It would be dank to get to the point where games like runescape are - where plebs can literally buy unbaked dough + highQ brancges + an oven and sell baked pies back at a profit.


i believe that making it actually feasible for someone to play with any level of competitive ability against other people while not minmaxing the capacity of every single industry they have would take a shitload of stress off most player's backs in this game. It'd make how absolutely gargantuan and interlinked all forms of industry are much more bearable for human beings to handle instead of bots and spreadsheets. obviously those will both continue on and the second one can do so without even being a detriment to the gamestate at all, but it could at least reduce how monumental those two things are in being a mandatory part of playing this game
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Re: Fast travel thoughts

Postby loftar » Sun Dec 05, 2021 9:13 pm

telum12 wrote:2. Travel weariness costs are much higher for thingwalls over charterstones since the latter is linear, while the former can be a complex set of segments increasing the total distance travelled

I haven't run the numbers exactly, but I doubt this is true, because the travel weariness cost of a specific travel scales with the (distance ^ (3/2)), so I would expect long singular jumps to be more expensive than a series of shorter jumps, even if they are a bit off-track.
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Re: Fast travel thoughts

Postby Pommfritz » Mon Dec 06, 2021 2:22 am

I love the auction house idea, could also just use blank gold and silver coins as currency, it's already in the game.
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Re: Fast travel thoughts

Postby Pills » Mon Dec 06, 2021 2:40 am

Pommfritz wrote:I love the auction house idea, could also just use blank gold and silver coins as currency, it's already in the game.


Blank coins would saturate the market since anybody would be able to print them. The only way an auction house would work is if there is a set currency the entire world uses enforced by the devs and their is some way to control the amount of said currency in circulation.

realistically not an easy thing to do in a game like Haven from a dev perspective. The charter stone change in tonights update gives a lot of hope for markets though.
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Re: Fast travel thoughts

Postby wonder-ass » Mon Dec 06, 2021 6:11 am

SnuggleSnail wrote:I would cum if we got to the point trading is active & easy enough that I could completely ignore industries I don't like, while selling vast quantities of shit related to industries I do like. It would be dank to get to the point where games like runescape are - where plebs can literally buy unbaked dough + highQ brancges + an oven and sell baked pies back at a profit.


Runescape type auction house would be nutty.
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