stuffed cucumbers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

stuffed cucumbers

Postby Tammer » Sun Jan 30, 2022 5:22 am

As there are currently only two things you can make with stuffing,
Image

I hear it's a great will food.
Last edited by Tammer on Mon Jan 31, 2022 5:36 pm, edited 1 time in total.
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Re: stuffed cucumbers

Postby Fierce_Deity » Sun Jan 30, 2022 8:40 am

So not to knock your food suggestion that you haven't even tried, but most items stuffed with bacon, seasoning and presumably something else too is going to taste good.

I'm of the opinion that cooked cucumbers are pretty gross, and they don't really taste like much to begin with so I don't know why you'd bother stuffing them when you could stuff a dozen other items. Its a game so whatever, but if I had to choose between this food suggestion and another I'd vote for almost anything else.

Edit: I looked them up, seems they are usually not cooked, nor made with bacon... I assumed they were cooked because the 'cucumbers' in that picture have an off color that indicates they are cooked... or are pickles. I'm deeply suspicious that those are pickles with bacon.
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Re: stuffed cucumbers

Postby axus » Mon Jan 31, 2022 6:22 am

Yeah we need pickles, forget the stuffing
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Re: stuffed cucumbers

Postby Liss12 » Tue Feb 01, 2022 7:56 am

We need some new foods made of cucumber thats for sure, afaik there are only 2 dishes made of cucumbers and both are subpar trash to put it gently. There are no reason to grow cucumbers rn especially considering they are growing on annoying trellis.
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Re: stuffed cucumbers

Postby MadNomad » Fri Feb 04, 2022 12:37 am

Liss12 wrote:We need some new foods made of cucumber thats for sure, afaik there are only 2 dishes made of cucumbers and both are subpar trash to put it gently. There are no reason to grow cucumbers rn especially considering they are growing on annoying trellis.


Liss12 wrote:Cooking already overly complex and poorly balanced mess and need a serious overhaul. Adding more useless novelty foods is nothing but a busywork for devs.


:lol:
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Re: stuffed cucumbers

Postby Liss12 » Fri Feb 04, 2022 8:10 am

MadNomad wrote:
Liss12 wrote:We need some new foods made of cucumber thats for sure, afaik there are only 2 dishes made of cucumbers and both are subpar trash to put it gently. There are no reason to grow cucumbers rn especially considering they are growing on annoying trellis.


Liss12 wrote:Cooking already overly complex and poorly balanced mess and need a serious overhaul. Adding more useless novelty foods is nothing but a busywork for devs.


:lol:

Oh please, cucumber already in the game and already borderline useles this is why they NEED something to be relevant. Might aswell rework already existing foods. If you don't see difference between fixing useles shit that already exist and just adding more useles shit as you suggest- i can't help it.
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Re: stuffed cucumbers

Postby SnuggleSnail » Fri Feb 04, 2022 9:06 am

More good foods break the satiation system.
The satiation system is an extreme diminishing return/time gate on grinding attributes, where the quantity of food you can eat before the diminishing returns set in scales with the quantity of good foods. If there are 10 good foods, the cap on food you can effectively eat in a day might be 100-200 pieces. If there are 20 good foods it's suddenly 200-400 pieces.

With the system Jorbtar uses to add FEPs to foods it's pretty clear they either don't know/don't care/can't control if the good is going to be good or not. So, every time a new food is added there's a pretty good chance the effective cap on spending time developing your character will increase dramatically. This is NOT something that should be done willy-nilly for LARP purposes. It's effectively ruining one of the two most important mechanics in the game for power progression without even really thinking about it. It's retarded.

Likewise, another huge problem for this game is the barrier to entry for playing effectively.
People like to pretend that most players are not min/maxers, but they are. I remember not too long ago somebody scraped a bunch of data from wowlogs and even at lower levels of play where you don't need to min/max at all >98% of people chose the most effective covenant for the class, in spite of it not being a random stat choice - blizzard tried very hard to make it a LARP choice with different quests/moral choices or w/e. There's like five very loud LARPers who like to pretend otherwise, but I can EASILY empirically prove people don't fucking like wasting their time doing shit ineffectively. It'd dumb that I even need to say this, but I know retards will disagree.

Point is it's unmanageable & unfun to min/max when the quantity of choices is literally so high a human can't make an informed decision. There are millions upon millions of bad recipes. There isn't a databse public or private that has a list of every good food. There are genuinely OP hidden recipes that I know faction people don't have because of how obscure and retarded to test this is. When your datasets are getting into the millions it's pretty clear you're not designing min/maxing it around autistic players with an excel sheet. Try even loading a dataset with a million entries into excel lmao. This shit is wayyyy too fucking confusing and obfuscated for new players. It's too confusing and obfuscated for autists who've been playing for 10 years. It's pure dogshit. Not adding more food doesn't fix this, but piling more shit on top of it will just make it harder to fix later.

TL;DR:
Every new food added to the game actively makes it worse/needlessly complex. People should be able to intuitively play effectively, not be confused why somebody who put the same effort in as them has literally x20 their stats.
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Re: stuffed cucumbers

Postby Liss12 » Fri Feb 04, 2022 11:03 am

SnuggleSnail wrote:TL;DR:
Every new food added to the game actively makes it worse/needlessly complex. People should be able to intuitively play effectively, not be confused why somebody who put the same effort in as them has literally x20 their stats.


The system would be more or less alright if you could predict outcome of your cooking experiments to some extent. But FEPS are tied to ingredients in some unknown bullshity way that seems to be different to each recipie. My favorite example of such bullshit is turnip+carrot tuber mash- if you add exactly 1 carrot and 3 turnips it will be very nice recipe. Add 2 or 3 carrots or no carrots at all and it magically turns to shit, fep/hunger drops substantially and for seemingly no reason. But i agree cooking as it is rn is a mess and i can rant about it forever.
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Re: stuffed cucumbers

Postby SnuggleSnail » Fri Feb 04, 2022 11:20 am

Liss12 wrote:The system would be more or less alright if you could predict outcome of your cooking experiments to some extent.


Honestly I kinda disagree. That would probably be the case if there were only a few thousand foods, but I don't think sorting recipes in the millions could be fun even if the results can be easily predicted without experimenting/releasing clients to steal people's food data.
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Re: stuffed cucumbers

Postby Liss12 » Fri Feb 04, 2022 11:37 am

SnuggleSnail wrote:
Liss12 wrote:The system would be more or less alright if you could predict outcome of your cooking experiments to some extent.


Honestly I kinda disagree. That would probably be the case if there were only a few thousand foods, but I don't think sorting recipes in the millions could be fun even if the results can be easily predicted without experimenting/releasing clients to steal people's food data.

Number of variables can be tuned down a bit thats for sure.
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