noone drinks a whole bucket of water when they become tired from running
perhaps someone would drink 0,5L or 1L, but noone drinks a whole 10L bucket or more
it is a dumb feature
the passive stamina regeneration should simply be a lot higher
Nightdawg wrote:but this will break combat
MadNomad wrote:Nightdawg wrote:but this will break combat
combat is already broken, it's not like a real fight looks like running back and forth or playing tag
we should have some other combat where we mostly stay in one place, and only move if we want to change target or when running away if we don't want to fight
for example mount & blade has combat that looks normal(and involves skill), but HnH doesn't
another reason for combat being broken is that it is 100% dependent on stat and 0% dependent on skill
now let's stop derailing this thread and move your discussion to the proper threads about it!
MadNomad wrote:Nightdawg wrote:but this will break combat
combat is already broken, it's not like a real fight looks like running back and forth or playing tag
we should have some other combat where we mostly stay in one place, and only move if we want to change target or when running away if we don't want to fight
for example mount & blade has combat that looks normal(and involves skill), but HnH doesn't
another reason for combat being broken is that it is 100% dependent on stat and 0% dependent on skill
now let's stop derailing this thread and move your discussion to the proper threads about it!
Nightdawg wrote:but this will break combat
MagicManICT wrote:As the legend goes, the Ancient Greek warrior attributed for the first "marathon" run collapsed and died at the end of his 26 mile run.
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