Crop rotation

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Crop rotation

Postby Axyx » Fri Feb 11, 2022 3:33 am

Crop rotation to influence the increase or even decrease chance for crops. Keep growing plots of flax in the same spot. Gonna have quality loss before long. Would make for great fun figuring out what works best for what.
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Re: Crop rotation

Postby DPblH » Mon Feb 14, 2022 2:05 pm

Axyx wrote:Crop rotation to influence the increase or even decrease chance for crops. Keep growing plots of flax in the same spot. Gonna have quality loss before long. Would make for great fun figuring out what works best for what.

If you need more tedium and hurrdurr activity maintaining by bots btw you can go mine some ore.
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Re: Crop rotation

Postby Liss12 » Mon Feb 14, 2022 2:55 pm

Im speechless tbh. We are reaching autism levels that should be physically impossible in our universe.
Last edited by Liss12 on Mon Feb 14, 2022 3:33 pm, edited 1 time in total.
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Re: Crop rotation

Postby DonVelD » Mon Feb 14, 2022 3:15 pm

Hell yeah fuck farmers, lets make their lives even harder for no absolute reason ¦]
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Re: Crop rotation

Postby strpk0 » Mon Feb 14, 2022 4:25 pm

we need something similar to slimes/boreworms that randomly spawn while farming and surround you with no escape for no reason
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Re: Crop rotation

Postby Procne » Mon Feb 14, 2022 5:05 pm

Well, the farming system in Salem required crop rotations, and fertilization, which was quite fun... on a small scale. I can only imagine how large scale farming would be annoying with it. Or maybe not, who knows.
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Re: Crop rotation

Postby WowGain » Mon Feb 14, 2022 11:50 pm

Yeah I think we should also add five new wounds that all come from different parts of the farming process and also make sure that they have no easy way to heal from them
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Re: Crop rotation

Postby MadNomad » Mon Feb 14, 2022 11:58 pm

I don't know why all of you are trying to find ways to make the game worse, make suggestions that would improve it instead
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Re: Crop rotation

Postby Liss12 » Tue Feb 15, 2022 6:59 am

After some thoughts i came to the conclusion that crop rotation can be implemented without much hassle for the farmers although personally i think is is unnecessary.

Farmers have to harvest all their crop at once before the winter and early spring could be a good time to rotate your crops. Its not too big of a deal to do it once per 4 seasons i think but it should be completely optional if implemented, no penalties for not rotating crops only small boons for doing so.
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Re: Crop rotation

Postby Sevenless » Tue Feb 15, 2022 8:53 am

Procne wrote:Well, the farming system in Salem required crop rotations, and fertilization, which was quite fun... on a small scale. I can only imagine how large scale farming would be annoying with it. Or maybe not, who knows.


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