a proper idea for the removal of redhand on crime

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a proper idea for the removal of redhand on crime

Postby wonder-ass » Mon Apr 18, 2022 11:22 pm

Redhand doesn't achieve its goal that u want it to. the fact u can ko yourself and or simply boat in the opposite direction of anyone that could possibly gank u completely makes redhand irrelevant, so my idea is to simply remove redhand from crime and place it in to combat. if the perp gets aggroed by anyone holding the crime scent in their hand they are given x minutes of redhand based on str vs str (the stats can be anything). this combined with scrying should allow for a proper chance at apprehending criminals with out inconveniencing them.

could potentially add a lot more interesting features to this but that's up for debate, like u leave no scents against these targets etc.
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Re: a proper idea for the removal of redhand on crime

Postby DonVelD » Mon Apr 18, 2022 11:34 pm

wonder-ass wrote:Redhand doesn't achieve its goal that u want it to. the fact u can ko yourself and or simply boat in the opposite direction of anyone that could possibly gank u completely makes redhand irrelevant, so my idea is to simply remove redhand from crime and place it in to combat. if the perp gets aggroed by anyone holding the crime scent in their hand they are given x minutes of redhand based on str vs str (the stats can be anything). this combined with scrying should allow for a proper chance at apprehending criminals with out inconveniencing them.

could potentially add a lot more interesting features to this but that's up for debate, like u leave no scents against these targets etc.

The idea sounds pretty cool to me tho wouldn't people come to regular fights with shitton of scents just to annoy everybody?
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Re: a proper idea for the removal of redhand on crime

Postby MadNomad » Mon Apr 18, 2022 11:40 pm

wonder-ass wrote:Redhand doesn't achieve its goal that u want it to. the fact u can ko yourself and or simply boat in the opposite direction of anyone that could possibly gank u completely makes redhand irrelevant, so my idea is to simply remove redhand from crime and place it in to combat. if the perp gets aggroed by anyone holding the crime scent in their hand they are given x minutes of redhand based on str vs str (the stats can be anything). this combined with scrying should allow for a proper chance at apprehending criminals with out inconveniencing them.

could potentially add a lot more interesting features to this but that's up for debate, like u leave no scents against these targets etc.


however forcing yourself to KO yourself is already some sort of punishment, so it does still punish you even if you get rid of redhanded, also stat based debuff would make some people get ridiculously high redhand debuff if they have low stats while someone with high stats would get nearly no punishment for crimes

thinking of redhanded it shouldn't in fact be too long because you would have to wait a lot to tp to hearth fire, but some short prevention of teleporting like we have now is just ok
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Re: a proper idea for the removal of redhand on crime

Postby Vigilance » Mon Apr 18, 2022 11:57 pm

MadNomad wrote:however forcing yourself to KO yourself is already some sort of punishment, so it does still punish you even if you get rid of redhanded

you are wrong specifically because it just gives a relatively small concussion wound and i can fix that at a rate that makes it not even vaguely inconvenient

i'd still rather KO most times than wait 20 minutes, especially if its a dedicated fighter character/"crime alt"/not-going-back-outside-again-for-a-little-while character
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Re: a proper idea for the removal of redhand on crime

Postby MadNomad » Mon Apr 18, 2022 11:59 pm

Vigilance wrote:you are wrong specifically because it just gives a relatively small concussion wound and i can fix that at a rate that makes it not even vaguely inconvenient


concussion is in fact easy to heal quickly, but it also depends on the way of getting KO, for example if you use an animal for it and get nasty laceration, then this one is not that quick to heal

it is a mild punishment, but it still is
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Re: a proper idea for the removal of redhand on crime

Postby wonder-ass » Tue Apr 19, 2022 12:11 am

DonVelD wrote:
wonder-ass wrote:Redhand doesn't achieve its goal that u want it to. the fact u can ko yourself and or simply boat in the opposite direction of anyone that could possibly gank u completely makes redhand irrelevant, so my idea is to simply remove redhand from crime and place it in to combat. if the perp gets aggroed by anyone holding the crime scent in their hand they are given x minutes of redhand based on str vs str (the stats can be anything). this combined with scrying should allow for a proper chance at apprehending criminals with out inconveniencing them.

could potentially add a lot more interesting features to this but that's up for debate, like u leave no scents against these targets etc.

The idea sounds pretty cool to me tho wouldn't people come to regular fights with shitton of scents just to annoy everybody?


you would normally get redhanded anyways if ur winning nothing really changes. ideally this wont effect pvp much due to safe palis and snek/knarr only for ganks.
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Re: a proper idea for the removal of redhand on crime

Postby DonVelD » Tue Apr 19, 2022 12:29 am

wonder-ass wrote:
DonVelD wrote:The idea sounds pretty cool to me tho wouldn't people come to regular fights with shitton of scents just to annoy everybody?


you would normally get redhanded anyways if ur winning nothing really changes. ideally this wont effect pvp much due to safe palis and snek/knarr only for ganks.

Yeah I forgot about that part, nvm. I think the idea has some potential to be much better than what it is right now. Probably jorb will dislike that you can't literally catch someone "redhanded" though still it rarely happens so w/e.

Edit: Just some thoughts: It could be rough for the losing part while running away if everyone gets redhanded by that, they could get shit on even more than they would. And sometimes its hard to bring knarrs or just one side takes them which makes shit even more cancer.

+1ing this post anyway
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Re: a proper idea for the removal of redhand on crime

Postby WowGain » Tue Apr 19, 2022 12:56 am

MadNomad wrote:concussion is in fact easy to heal quickly, but it also depends on the way of getting KO, for example if you use an animal for it and get nasty laceration, then this one is not that quick to heal

it is a mild punishment, but it still is


No it's not, laceration is piss easy to get rid of with alchemy. Not that you'd know how the game mechanics work.
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Re: a proper idea for the removal of redhand on crime

Postby vatas » Tue Apr 19, 2022 6:01 am

Even I know super cheap elixirs for Concussion and Nasty Laceration.
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Re: a proper idea for the removal of redhand on crime

Postby MightySheep » Tue Apr 19, 2022 6:05 am

Red handed is a deterrent for mindlessly killing spruces and it works as intended for me. Although I think I saw somewhere that the duration got decreased a bunch so maybe not any more.

Is the sole purpose of you guys keep bringing up red handed just because you want to kill every spruce with less hassle? Just curious
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