Remove/Replace Realm buffs that are overly OP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Remove/Replace Realm buffs that are overly OP

Postby ChildhoodObesity » Tue May 03, 2022 10:01 am

There are some realm buffs that are overly OP and 100% necessary which is bad for the game as people who want to remain competitive in industry shouldn't be forced to live in certain areas. It's also unrealistic for many small realms to actually acquire the necessary buffs and big groups can also claim control of most of the world and exclude other people from having realm buffs which requires them to either move within the realm or remain behind in industry. In my opinion realms should be a LARP based thing where you spread the name of your realm and include people into a public ingame chat rather than something people are forced to partake in for industry.

The realm buffs that should definitely be changed are: Mountain Tradition, Fecund Earth, Backwater, and Woodland Realm (Maybe Local Cuisine and Marriage of the Sea).

Mountain Tradition is extremely OP as the rock quality and ore quality play directly into industry which basically affects everything. This is by far the most necessary realm buff and not having this one maxed out is basically throwing. This should be either removed or replaced something like "Decreased hardness of tiles mined"


Fecund Earth is OP because flax quality has a huge impact on industry due to its impact on trees which in turn affects everything else basically. This could be replaced with something more convenient like increased product output (not seeds) so you could just have smaller fields or something.

Backwater has the same problem as Fecund Earth which is that turnips eventually become extremely high in quality which is then the primary source of compost. It would be better if this was also replaced by something like increased weight of product when put in a trough, or increased chance for turnip chairs crying onions, etc.

Woodland Realm is mostly fine but it shouldn't increase tree growth speed. It would be better if it just increased tree product output (excluding tree seeds).

Local Cuisine directly affects attribute growth and STR/AGI/CON are continually relevant in PVP for the entire duration of the world. Being forced to eat within a certain area to make the most of your food/attributes is pretty lame. This isn't overly OP and necessary like the others but still pretty annoying. I'm not really sure of any good good substitutes for this off the top of my head. Center of learning is also a bit annoying but most abilities don't need to be raised past a certain point and with equalization for combat it's not too important.

Marriage of the Sea is fine, however, in its current state it's annoying as the quality of knarrs/snekkjas impacts their speed which is extremely bad for PVP. I've made a separate thread on why knarrs/snekkjas should have set speeds here: https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=72523
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Remove/Replace Realm buffs that are overly OP

Postby ZoddAlmighty » Tue May 03, 2022 10:07 am

ChildhoodObesity
Marriage of the Sea is fine, however, in its current state it's annoying as the quality of knarrs/snekkjas impacts their speed which is extremely bad for PVP.

If everyone have the same speed on top level, how will they catch up to each other? Maybe add stat that could potentially improve the speed of a Knar/Snekkja beyond the quality limits. That's how you get a boatsmen specilaization :D
ZoddAlmighty
 
Posts: 95
Joined: Sat Dec 05, 2020 6:46 pm

Re: Remove/Replace Realm buffs that are overly OP

Postby ChildhoodObesity » Tue May 03, 2022 10:13 am

ZoddAlmighty wrote:
ChildhoodObesity
Marriage of the Sea is fine, however, in its current state it's annoying as the quality of knarrs/snekkjas impacts their speed which is extremely bad for PVP.

If everyone have the same speed on top level, how will they catch up to each other? Maybe add stat that could potentially improve the speed of a Knar/Snekkja beyond the quality limits. That's how you get a boatsmen specilaization :D

Well there's a slight speed bonus when pursuing. Also you can coordinate blocks and such with other members of your group in other boats.

Specializations are cool but when it comes to PVP there shouldn't really be any variable speed differences.

That topic specifically is more suited for this thread: https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=72523 as this one is is mainly about the OP realm buffs that affect industry.
Last edited by ChildhoodObesity on Tue May 03, 2022 10:15 am, edited 1 time in total.
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Remove/Replace Realm buffs that are overly OP

Postby Zentetsuken » Tue May 03, 2022 10:15 am

just remove realms
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2064
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Remove/Replace Realm buffs that are overly OP

Postby ChildhoodObesity » Tue May 03, 2022 10:17 am

Zentetsuken wrote:just remove realms

That'd be okay too, but this idea is more realistic and something Jorb and Loftar might actually fix. They already made it so the credos aren't as necessary for industry so hopefully they'll do the same for realm buffs.
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Remove/Replace Realm buffs that are overly OP

Postby SnuggleSnail » Tue May 03, 2022 10:33 am

+1 to all of the reasoning and the solutions

EDIT:
To be clear I think no buffs is better than larp / convenience buffs, but OP would be a big enough improvement for me to not complain about realms anymore
Last edited by SnuggleSnail on Tue May 03, 2022 2:02 pm, edited 1 time in total.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3036
Joined: Sat Oct 12, 2013 4:04 pm

Re: Remove/Replace Realm buffs that are overly OP

Postby Halbertz » Tue May 03, 2022 10:41 am

Good points in both threads. Hope devs will pay attention, and things will go beyond "might consider ".
User avatar
Halbertz
 
Posts: 446
Joined: Fri Aug 28, 2015 11:03 pm

Re: Remove/Replace Realm buffs that are overly OP

Postby ZoddAlmighty » Tue May 03, 2022 10:43 am

ChildhoodObesity wrote:Well there's a slight speed bonus when pursuing. Also you can coordinate blocks and such with other members of your group in other boats.

Thank you for clarifying!
ZoddAlmighty
 
Posts: 95
Joined: Sat Dec 05, 2020 6:46 pm

Re: Remove/Replace Realm buffs that are overly OP

Postby Nightdawg » Tue May 03, 2022 11:03 am

Hey look, another competent player describing what is wrong with something he actually fucking understands

I wonder how this thread will end up

- 3 retards finding a reason to argue against this and somehow connect it to why pvp should be removed
- 2 devs ignoring it completely
- jorb moving my message to hel
- all of the above
User avatar
Nightdawg
 
Posts: 2253
Joined: Fri Feb 28, 2020 12:31 am

Re: Remove/Replace Realm buffs that are overly OP

Postby VDZ » Tue May 03, 2022 12:14 pm

So if I understand correctly, all but one of your points essentially boil down to: Realm buffs should not give quality increases, but instead give convenience benefits, because quality increases are effectively mandatory in inter-faction competition (thus making those buffs mandatory)?
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: ChatGPT [Bot], Claude [Bot], Semrush [Bot] and 227 guests