Critique to W14 changes

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Critique to W14 changes

Postby Ozzy123 » Sat Jul 30, 2022 2:02 pm

Just wanted a separate post for this

I think some of the changes proposed in the changelog for W14 are gonna be really bad both for PVP and for regular, casual players aswell.

About the hunger system:

People are still only gonna eat at 300% hunger, it's just gonna be more tedious and annoying to get there but it will still be possible AND better to quest for hunger reduction rewards than to eat at 200% and ruin your hunger further, instead of making it easier for people to have competetive stats it's just gonna be more difficult and "titans" are gonna be even more of titans than they used to be. Instead of reducing the gap between titans and casuals, this change only makes it bigger. Instead of doing things around the village and engaging with the content people are gonna be questing for hunger reduction OR making salt alts to make up for the salt nerf. Later in the world when you have good tables and symbel and food doesn't give you that much hunger people are gonna be even less likely to go lower than 300%. Overall this change is gonna be super annoying early world, resulting in bullshit like suiciding your character at 50% just to reset your hunger or questing for 10 hours a day to get hunger reduction rewards.

Also, if spiralling is gonna be back even with that "twist" I think we can asume that it will be easier to get higher quality metal and metal progression is gonna be faster, which means higher quality b12's/swords and armors - if you add that to the fact that you are gonna get stats slower because of the hunger change it's gonna create a disproportion between gear quality and character stats, which is gonna result in people getting oneshot in PVP as their stats aren't gonna keep up with their gear quality.

My idea:

Don't mess with the hunger, don't nerf salt, literally noone complained about this worlds stat gain and even if it was slightly too fast then considering that now we will have higher ql metal it's gonna even out the stats. The cachalot spawning nerf is also gonna slower the stat progression by a lot as the "titans" were basically spamming whale meals 24/7, now they hopefully won't be able to.
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Re: Critique to W14 changes

Postby ChildhoodObesity » Sat Jul 30, 2022 2:05 pm

yeah i don't think stats this world were a major problem at all tbh
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Re: Critique to W14 changes

Postby wonder-ass » Sat Jul 30, 2022 2:06 pm

+1 i agree either revert the changes or make it so we cant lower our hunger through questing and salt and give salt a different purpose.
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Re: Critique to W14 changes

Postby Zentetsuken » Sat Jul 30, 2022 2:06 pm

Ozzy123 wrote:Just wanted a separate post for this

I think some of the changes proposed in the changelog for W14 are gonna be really bad both for PVP and for regular, casual players aswell.

About the hunger system:

People are still only gonna eat at 300% hunger, it's just gonna be more tedious and annoying to get there but it will still be possible AND better to quest for hunger reduction rewards than to eat at 200% and ruin your hunger further, instead of making it easier for people to have competetive stats it's just gonna be more difficult and "titans" are gonna be even more of titans than they used to be. Instead of reducing the gap between titans and casuals, this change only makes it bigger. Instead of doing things around the village and engaging with the content people are gonna be questing for hunger reduction OR making salt alts to make up for the salt nerf. Later in the world when you have good tables and symbel and food doesn't give you that much hunger people are gonna be even less likely to go lower than 300%. Overall this change is gonna be super annoying early world, resulting in bullshit like suiciding your character at 50% just to reset your hunger or questing for 10 hours a day to get hunger reduction rewards.

Also, if spiralling is gonna be back even with that "twist" I think we can asume that it will be easier to get higher quality metal and metal progression is gonna be faster, which means higher quality b12's/swords and armors - if you add that to the fact that you are gonna get stats slower because of the hunger change it's gonna create a disproportion between gear quality and character stats, which is gonna result in people getting oneshot in PVP as their stats aren't gonna keep up with their gear quality.

My idea:

Don't mess with the hunger, don't nerf salt, literally noone complained about this worlds stat gain and even if it was slightly too fast then considering that now we will have higher ql metal it's gonna even out the stats. The cachalot spawning nerf is also gonna slower the stat progression by a lot as the "titans" were basically spamming whale meals 24/7, now they hopefully won't be able to.


honestly some of the worst ideas I've ever read, you can tell that this person doesn't do very much player versus player combatting

real player versus player gamers are looking for new and exciting challenges and want to be given interesting changes to keep the game exciting and fun, I think all the nerfs are a great idea and that jorb should definitely consider the addition of armour slowing the running speed and stamina drain as well
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Re: Critique to W14 changes

Postby Killface » Sat Jul 30, 2022 2:10 pm

Salt and hunger were fine. The proposed changes suck.
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Re: Critique to W14 changes

Postby tegoplplpl » Sat Jul 30, 2022 2:14 pm

high quality armor and low stats seems like bad idea
+1
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Re: Critique to W14 changes

Postby DonVelD » Sat Jul 30, 2022 2:19 pm

+1
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Re: Critique to W14 changes

Postby azrid » Sat Jul 30, 2022 3:18 pm

Salt monopolizers are bothered. Start questing nerds.
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Re: Critique to W14 changes

Postby DonVelD » Sat Jul 30, 2022 3:24 pm

lmao
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Re: Critique to W14 changes

Postby Massa » Sat Jul 30, 2022 3:33 pm

at the end of the day you're asking for the same shit in a different toilet man
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