Hard resetting hunger daily will fix a lot of our issues

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Hard resetting hunger daily will fix a lot of our issues

Postby Sevenless » Sat Jul 30, 2022 10:46 pm

Simple fix: Hunger is reset to max bonus once per IRL day, it does not passively decay otherwise, questing/salt still works as is.

You can eat as much as you want during this time, with diminishing returns. The hard reset makes it so any "mistakes" a nab makes impact at most 1 day's worth of stat gain. It stops you from needing to care about gorging on energy food today ruining you for the next 3 days. Satiations are still at play, but satiations recover fairly quickly and are mostly gone by the next day as is. Effectively satiation are already working this way.

Questing still works, it lets you eat more 300% for that day. Salt likewise still lets you consume more food at 300%.

It doesn't let super casual players save up several days of hunger, however this multi day "saving" concept is causing the major problems. And frankly, the vast vast majority of haven players are daily players. If this is really an issue that's deemed important, make the reset every 2-3 days instead. What ever time period feels reasonable, but I think daily fits well with the game.
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby shubla » Sat Jul 30, 2022 10:54 pm

So its nigh impossible to catch others after you skip just 1 day?
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby MrBunzy » Sat Jul 30, 2022 11:15 pm

I hate daily quests, they make me quit games really fast. Current hunger is nice because you can just hoard salt and do all your feasting like once a week or whenever.
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby shubla » Sat Jul 30, 2022 11:20 pm

Maybe you could reset your hunger with some penalty like lose some % of stats, so if you accidentally eat shit you can revert it.
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby VDZ » Sat Jul 30, 2022 11:30 pm

shubla wrote:Maybe you could reset your hunger with some penalty like lose some % of stats, so if you accidentally eat shit you can revert it.


This already exists, it's called suicide, and if they go ahead with the plans they posted this strat actually gets buffed significantly.
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby Sevenless » Sat Jul 30, 2022 11:35 pm

shubla wrote:So its nigh impossible to catch others after you skip just 1 day?


Salt still works, questing still works.

MrBunzy wrote:I hate daily quests, they make me quit games really fast. Current hunger is nice because you can just hoard salt and do all your feasting like once a week or whenever.


Nothing saying it has to be specifically one day, could make it reset weekly if that's what the community as a whole thought was best. It's this relationship with passive resetting that causes frustration, because anything you eat at 100% keeps you from getting to 300%.
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby The_Lich_King » Sun Jul 31, 2022 6:32 am

Sevenless wrote:Simple fix: Hunger is reset to max bonus once per IRL day, it does not passively decay otherwise, questing/salt still works as is.

You can eat as much as you want during this time, with diminishing returns. The hard reset makes it so any "mistakes" a nab makes impact at most 1 day's worth of stat gain. It stops you from needing to care about gorging on energy food today ruining you for the next 3 days. Satiations are still at play, but satiations recover fairly quickly and are mostly gone by the next day as is. Effectively satiation are already working this way.

Questing still works, it lets you eat more 300% for that day. Salt likewise still lets you consume more food at 300%.

It doesn't let super casual players save up several days of hunger, however this multi day "saving" concept is causing the major problems. And frankly, the vast vast majority of haven players are daily players. If this is really an issue that's deemed important, make the reset every 2-3 days instead. What ever time period feels reasonable, but I think daily fits well with the game.


My issue with this system is that if one person gets ahead of everybody it becomes literally impossible for them to catch up. The original intent for the hunger system was to provide a catchup mechanic, with the idea that those that take breaks wouldn't be completely worthless in the wake of the no-lifers. Obviously this isn't how hunger works now but any system that punishes someone for taking a break is going to be a problem.

Super casuals can't really abuse the hunger system and catch up because they don't play enough to have relevant stats to begin with, but what you are proposing means that if someone did take a break for a day or two they would have no recourse and would be eclipsed by no-lifers

It also doesn't address the issue that most people still can eat a shitload a day and stay in 300% because of how powerful tables/bonfire/symbel is. I still don't see people ever leaving 300% to begin with.
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby terechgracz » Sun Jul 31, 2022 8:42 am

shubla wrote:So its nigh impossible to catch others after you skip just 1 day?

Stat cap
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby vatas » Sun Jul 31, 2022 10:24 am

Satiation system was already sort of a "you must eat daily" -system that ended up having to be tweaked a bit.
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Re: Hard resetting hunger daily will fix a lot of our issues

Postby Sevenless » Sun Jul 31, 2022 8:02 pm

terechgracz wrote:
shubla wrote:So its nigh impossible to catch others after you skip just 1 day?

Stat cap


We tried that one world, it was not fun and got removed.
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