azrid wrote:As a way to balance all the new moves that would be added just use the elegant method of rotating cards like in any modern good online card game.
We had that when the card system was first introduced and it didn't play well. I didn't do much combat back then so someone else can probably explain better, but constantly having to track which cards were in your hand while also paying attention to everything else, while also having your controls change every time (because the cards were in different positions every time), was just too confusing and annoying.
Also, you say it like it's a small thing, but having the cards rotate instead of always just displaying the same 10 cards would be a significant combat system overhaul. You're actually proposing to greatly change current combat.
That being said, I disagree with the core idea that combat should not get any radical changes. 'Run away/chase for fucking ages' is not a fun system so if there's a good way to fix that such a change would be welcome. But the devs have already spent tons of time trying all kinds of things for the combat system with mixed results, so I think their time is better spent on things that do clearly improve the game, leaving the current combat in its 'I guess it works, mostly' state with only minor tweaks when necessary.