Flameturtle wrote:Personally I'd like rowboat sneks and knarrs to go through reeds, rowboat at full speed snekkja at reduced speed and knarr at full speed. Since hearthfires can be moved through while still allowing collision there's a precedent for it but I expect there's probably a bunch of issues with something like this.
Rationale behind speeds is rowboat are small enough to weave through, snekks big enough to get tangled but not big enough to completely crush them and knarrs are big enough to crush straight through. Could see a small reduction in speed for rowboats perhaps.
Sevenless wrote:Flameturtle wrote:Personally I'd like rowboat sneks and knarrs to go through reeds, rowboat at full speed snekkja at reduced speed and knarr at full speed. Since hearthfires can be moved through while still allowing collision there's a precedent for it but I expect there's probably a bunch of issues with something like this.
Rationale behind speeds is rowboat are small enough to weave through, snekks big enough to get tangled but not big enough to completely crush them and knarrs are big enough to crush straight through. Could see a small reduction in speed for rowboats perhaps.
I'd rather see it the other way around. Smaller ships are impeded less, but all ships can pass through.
If a poor soul is being chased on a dugout by a snekk, why not give him a chance of slipping away through reeds?
Massa wrote:Sevenless wrote:Flameturtle wrote:Personally I'd like rowboat sneks and knarrs to go through reeds, rowboat at full speed snekkja at reduced speed and knarr at full speed. Since hearthfires can be moved through while still allowing collision there's a precedent for it but I expect there's probably a bunch of issues with something like this.
Rationale behind speeds is rowboat are small enough to weave through, snekks big enough to get tangled but not big enough to completely crush them and knarrs are big enough to crush straight through. Could see a small reduction in speed for rowboats perhaps.
I'd rather see it the other way around. Smaller ships are impeded less, but all ships can pass through.
If a poor soul is being chased on a dugout by a snekk, why not give him a chance of slipping away through reeds?
because a gigantic vessel with a hull designed to carve through water carried by the force of continental winds should be rolling through most things
Sevenless wrote:Flameturtle wrote:Personally I'd like rowboat sneks and knarrs to go through reeds, rowboat at full speed snekkja at reduced speed and knarr at full speed. Since hearthfires can be moved through while still allowing collision there's a precedent for it but I expect there's probably a bunch of issues with something like this.
Rationale behind speeds is rowboat are small enough to weave through, snekks big enough to get tangled but not big enough to completely crush them and knarrs are big enough to crush straight through. Could see a small reduction in speed for rowboats perhaps.
I'd rather see it the other way around. Smaller ships are impeded less, but all ships can pass through.
If a poor soul is being chased on a dugout by a snekk, why not give him a chance of slipping away through reeds?
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