Make it so MANEUVERES aren't part of the PVP deck

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make it so MANEUVERES aren't part of the PVP deck

Postby ChildhoodObesity » Mon Aug 29, 2022 12:29 am

There would be so much more possibilities in this combat system if maneuvers weren't part of the PVP deck. You're forced to have moves to generate IP, attack, and defend which doesn't leave much room for maneuvers. Being able to switch between maneuvers would make it so a lot of other skills can be used in decks and would allow for a lot of counterplay in certain situations.

For example, lets say I'm getting chased 1v2 and it's a fight I'd like to take, however, they're currently behind me hitting me. I have no way to stack IP on them while this is happening so I'm basically forced to just get dunked or try to clip them on some object so I can take aim spam. If I could instead just switch to Death or Glory during this time I would be able to build IP and then switch to combat med or bloodlust or something else and fight back after. It's pretty much impossible to build enough IP in such circumstances as the take aim CD is way longer after each use and with people hitting you if you can't use a defense for 20 years you're going to get dunked.

There isn't really any negative side from having the maneuvers separate. It'll just make the PVP system way cooler and more advanced instead of people following a certain meta. It also wont take 30 years to get IP because think could be a useful skill again too, it's currently impossible to fit it onto decks with all the other shit at the moment. Quick barrage would continue to be useful too as usually you're forced to swap it out with other moves.

It'd also be cooler if the take aim/think CD on higher IP was reduced significantly. It is WAY too long.
Last edited by ChildhoodObesity on Mon Aug 29, 2022 12:36 am, edited 2 times in total.
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Re: Make it so abilities aren't part of the PVP deck

Postby CaveHermit » Mon Aug 29, 2022 12:31 am

Good idea +1 :o
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Re: Make it so abilities aren't part of the PVP deck

Postby Zyean » Mon Aug 29, 2022 12:32 am

+1 would let you have a couple more points of leeway as well in combat either for 1 point utility/chip damage moves or just more points into take aim for more IP gen, also consider un-nerfing take aim/think, think feels very useless now
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Re: Make it so MANEUVERES aren't part of the PVP deck

Postby Zeler » Mon Aug 29, 2022 11:13 am

Cool, more opportunities for outthinking and outplaying people is good.
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Re: Make it so MANEUVERES aren't part of the PVP deck

Postby Sevenless » Mon Aug 29, 2022 11:15 am

As a naive non-pvp player, I won't give an opinion but I have a question:

How would this impact the balance between MC and UA? Right now the two combat styles seem relatively balanced, would allowing maneuver swapping without using card slots make UA or MC stronger relative to each other?
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Re: Make it so MANEUVERES aren't part of the PVP deck

Postby ChildhoodObesity » Mon Aug 29, 2022 11:24 am

Sevenless wrote:As a naive non-pvp player, I won't give an opinion but I have a question:

How would this impact the balance between MC and UA? Right now the two combat styles seem relatively balanced, would allowing maneuver swapping without using card slots make UA or MC stronger relative to each other?

I don't think it would really tip the odds either way. If anything people would raise both more evenly as they can take advantage of all maneuvers and add in a few useful ua moves into a MC deck or vice versa due to the extra deck space.
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Re: Make it so MANEUVERES aren't part of the PVP deck

Postby Sevenless » Mon Aug 29, 2022 1:12 pm

ChildhoodObesity wrote:
Sevenless wrote:As a naive non-pvp player, I won't give an opinion but I have a question:

How would this impact the balance between MC and UA? Right now the two combat styles seem relatively balanced, would allowing maneuver swapping without using card slots make UA or MC stronger relative to each other?

I don't think it would really tip the odds either way. If anything people would raise both more evenly as they can take advantage of all maneuvers and add in a few useful ua moves into a MC deck or vice versa due to the extra deck space.


Wouldn't that decrease build variety? If everyone can get all the useful moves, we have less different decks no?
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Re: Make it so MANEUVERES aren't part of the PVP deck

Postby azrid » Mon Aug 29, 2022 8:08 pm

Build variety will only increase with new moves being added and old moves being rotated out of use for periods of time.
Look at how hearthstone and mtga does card rotations.
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Re: Make it so MANEUVERES aren't part of the PVP deck

Postby DonVelD » Mon Aug 29, 2022 8:15 pm

absolutely, +1
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Re: Make it so MANEUVERES aren't part of the PVP deck

Postby Sevenless » Mon Aug 29, 2022 9:04 pm

azrid wrote:Build variety will only increase with new moves being added and old moves being rotated out of use for periods of time.
Look at how hearthstone and mtga does card rotations.


That suggestion and this suggestion aren't the same thing though. I'm wary of asking the devs to change combat since historically that has gone very badly, allowing maneuvers to be hotkeyed outside the deck =/= rotating pvp card meta.

Anyway, I've asked my questions so I'll butt out past that.
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