Plowed field tiles should become dirt after they were covered with snow, forcing you to replough it each spring
Pardon me for being devil's advocate, but fields size and metal plow existence should be justified
jorb wrote:This is very reasonable, but not particularly fun. Have considered several times, but can't justify it.
I find the plows reasonably helpful as is, though they should probably be pulled, rather than pushed, and be renamed to Ard.
Odynak wrote:jorb wrote:This is very reasonable, but not particularly fun. Have considered several times, but can't justify it.
I find the plows reasonably helpful as is, though they should probably be pulled, rather than pushed, and be renamed to Ard.
Could it be fun if it is optional but may affect quality of crops if it is done in a proper way?
jorb wrote:This is very reasonable, but not particularly fun.
Fostik wrote:My dudes, you forgot that this is a game: a program that creates complexities for you, and when you cope with them you get reward. By paying efforts you receiving game progress.
Game could be incomplete and have everything you need just under your legs with ability to have any stats, just like in valhalla. Have you ever wondered why aren't you sitting in valhalla most of gameplay?
But also game could be complete, all complexities could be balanced game mechanics that limits, gates amount of reward you can get.
By having ability to plow any size field on your base on the start of the world, with just wooden plow, until it's end makes game mechanics incomplete: you don't even need to build metal plow at all on later stages, you don't even need to reuse your wooden plow until world end.
Additionally, the size of fields you are able to support and maintain should be rationalized and gated.
I don't see any inconvenience if you are using everything reasonable.
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