Reiber wrote:
tbqf, i really enjoyed the slow start this world, sure a week long timer on any progress is bullcrap,. but actually having an decent timeframe between having cloth and steel was nice, sure, it all went down the drain as soon as the first smelter was built, and people just skipped from shitty bronze directly intoo shitty steel and cycling iron,
Let me elaborate: before last world metal and mining change I was fine with it.
Farms and other stuff kicks very slowly and you wait 2 to 4 weeks before you can widely use farming products and crafts - I was absolutely fine with it while I was able invest my time in hunting and mining discoveries. You can't achieve chicken eggs before you got straw, but you can make bronze sword - fine.
In this world, hunting were heavily complicated by absence of weapons before first bronze, which requires 1 week of time. Of course I understand that well organized and experienced players weren't gated by it, and found a way to kill animals without limitations.
But for now I question, I cant neither use farming goods and develop in this game as farmer first weeks (name it before metal age), nor can I jump into next phase with metals and metal weapons to unlock other gameplay.
My take: first month in haven in new world became boring this world, and lacked content. It was boring for me to login and do nothing or not being able to do something I usually did.
This is why I am trying to reconsider such things as straw and fibre, why do we really need gate all mechanics? If you like it, let's gate claims and palisades and run in forests like savages for first two weeks before you can finally settle
Reiber wrote:if your really going for it, silk can be made , what is it ? 3-4 days in? thats the beauty of silking, everybody can do it.
i dont think merchants robes should be teclocked behind something stupid really, they offer good utility, but nothing else, they arent really an combat or ability upgrade, with early guildings relying less on sewingslots, i think bearcoat just outperfoms it for hunters/miners/combat.
+1 for more novelty and utility items from silk. decided that bearcoats look better, and i have better guilds on it, so i´m just making silk for the fun of it really.
Silk value comes from it's high complexity to craft, not the availability of herbalist tables.
Comparing silk to wax and cloth, it does not become cheapest widely available resource after while.
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