New Rose Gold Jewllery

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New Rose Gold Jewllery

Postby jock » Sat Jul 08, 2023 11:31 am

Rings:

Sewing rings: 2 rose gold 1 goldbeater 1 garment needle = +1% gilding chance at 10ql (would be 6% at 360ql)
Gem Masters ring: 2 rose gold, 1 gem 1 goldbeater = +1% gem cutting chance at 10ql (would be 6% at 360ql)

Pendants:
Tanners pendant: 1 butcher knife, 2 silver, 2 gold, 2 rose gold 1 String 1 goldbeater = +1% chance to get extra hide at 10ql (would be 6% at 360ql)
Troll hunters Pendant: 1 troll eye, 1 string, 2 rose gold 1 goldbeater = +1% increase in chance to mine out troll at 10ql (would be 6% increased at 360ql) *
scholars pendant: 2 rose gold, 1 parchment, 1 glass pane 1 goldbeater, 1 string = +1% study speed at 10ql (would be 6% at 360ql)
Miner Pendant : 1 rose gold, 1stone, 1 string = +1 less chance to produced loose rock at 10ql (would be 6% at 360ql)

Example ideas
Convenient examples-
Constructors ring: 1 steel nugget, 1 goldbeater, 1 rose gold = +5% convenience when building at 10ql
Lumberjacks Band: 1 Oak Block, 1 rosegold, 1goldbeater = +5% convenience when logging at 10ql

Specialized crafting examples
Armourers band: 1 steel nugget, 1 goldbeater, 1 rose gold = +5% wear to crafted armour at 10ql


Iggie wrote:Korund miner ring - 1x korund + 4x(massive) rosegold nugget + 1x goldbeater skin = +1-3%less energy for mining on 10q


*Could be locked behind jeweller credo level 5 (pendant recipes)

some examples of cool jewellery to give us more uses for rose gold

edit*

I would suggest that with these we also add a Maximum cap to the chance of 90%, this way as the game progresses the jewellery helps lower players more.

Info
+% chance = flat increase
+% increased = increases the existing chance.
Last edited by jock on Sat Jul 08, 2023 4:29 pm, edited 10 times in total.
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Re: New Rose Gold Jewllery

Postby Highista » Sat Jul 08, 2023 11:37 am

Love this ^
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Re: New Rose Gold Jewllery

Postby ChristieMP » Sat Jul 08, 2023 11:42 am

This is a really cool idea, I really like it :D
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Re: New Rose Gold Jewllery

Postby Iggie » Sat Jul 08, 2023 12:42 pm

Korund miner ring - 1x korund + 4x(massive) rosegold nugget + 1x goldbeater skin = +1-3%less energy for mining on 10q
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Re: New Rose Gold Jewllery

Postby Piratex » Sat Jul 08, 2023 12:52 pm

First of all thats just a lot of new mechanics to code.
Second is that its just feels unnecessary strong and combine with credo bonuses basically gamebreaking.
Third its mandatory jewelry you will be forced to switch between tasks.

-1
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Re: New Rose Gold Jewllery

Postby jock » Sat Jul 08, 2023 1:51 pm

Piratex wrote:First of all thats just a lot of new mechanics to code.
Second is that its just feels unnecessary strong and combine with credo bonuses basically gamebreaking.
Third its mandatory jewelry you will be forced to switch between tasks.

-1


Added edit - Add in cap.
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Re: New Rose Gold Jewllery

Postby cellites » Sat Jul 08, 2023 2:36 pm

I really like this idea, as of now rose gold is basically useless so adding some uses would be awesome. I also like most of these suggestions as long as they were balanced before being implemented. As to the issue of these being "mandatory" I mean ya kinda, but is that really an issue when there is already a precedent for having clothing that is especially made for specific tasks. I mean I'm a hermit this world and I have three wardrobes full of equipment for different tasks.
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Re: New Rose Gold Jewllery

Postby jock » Sat Jul 08, 2023 2:41 pm

If anything each of these is more specialized and pretty balanced. there comes a point when gilding or gem-cutting chance doesn't do much for players. Early these would be low ql giving at most 2% each. This means people are also spending gold, silver to make rose gold. So prices on gold and silver would remain higher for longer.

The early benefits would offer more pathways and the end-game benefits would offer easier access to good gear/gems for most lower-skill players. As after a point this would be a larger catch-up mechanic than the power to the top players. Increased gilding, increases access to more lower-skill players as eventually more gildings offer little for high-skill players already above the required caps on most things.
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Re: New Rose Gold Jewllery

Postby jock » Sat Jul 08, 2023 2:49 pm

Iggie wrote:Korund miner ring - 1x korund + 4x(massive) rosegold nugget + 1x goldbeater skin = +1-3%less energy for mining on 10q


Added to Op nice idea.
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Re: New Rose Gold Jewllery

Postby Piratex » Sat Jul 08, 2023 3:22 pm

cellites wrote: As to the issue of these being "mandatory" I mean ya kinda, but is that really an issue when there is already a precedent for having clothing that is especially made for specific tasks. I mean I'm a hermit this world and I have three wardrobes full of equipment for different tasks.


Those sets are giving stats, and bonus stats already balanced by having cap of double of your "white" stat.

Should i criticize every suggested ring? fine

Sewing rings: 2 rose gold 1 goldbeater 1 garment needle = +1% gilding chance at 10ql

Chance to gild is stat based why you have to increase it?
Gem Masters ring: 2 rose gold, 1 gem 1 goldbeater = +1% gem cutting chance at 10ql
Chance for gem cutting is stat based why you have to increase it?

Tanners pendant: 1 butcher knife, 2 silver, 2 gold, 2 rose gold 1 String 1 goldbeater = +1% chance to get extra hide at 10ql *
straight up OP with strider just casually gets infinity hides no luck involved.
Troll hunters Pendant: 1 troll eye, 1 string, 2 rose gold 1 goldbeater = +1% increase in chance to mine out troll at 10ql *
so basically you will be mining out troll of each tile on the spot with troll hermit, aight
scholars pendant: 2 rose gold, 1 parchment, 1 glass pane 1 goldbeater, 1 string = +1% study speed at 10ql
why? You have ring of brodgars, why you need that? study speed is not better then learning ability.
Miner Pendant : 1 rose gold, 1stone, 1 string = +1 less chance to produced loose rock at 10ql
essential for bot mining, ok

those:
Constructors ring: 1 steel nugget, 1 goldbeater, 1 rose gold = +5% convenience when building at 10ql
Lumberjacks Band: 1 Oak Block, 1 rosegold, 1goldbeater = +5% convenience when logging at 10ql

sure, why not. although seems like just a subscribe token killer.

Armourers band: 1 steel nugget, 1 goldbeater, 1 rose gold = +5% wear to crafted armour at 10ql
eh. sure, as long as it just durability
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